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UA: GESTALT Characters..anybody try this yet?
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<blockquote data-quote="takyris" data-source="post: 1546856" data-attributes="member: 5171"><p>I think that they <strong>implied</strong> that you should treat each Gestalt level as an ordinary character level for purposes of figuring stuff out, but it was by no means clear. By this logic, someone who went Rogue/Fighter for the first two levels and then Wizard/Cleric for the next to levels would have:</p><p></p><p>BAB: +2 from Rogue2|Fighter2 and +1 from Wiz2|Cleric2, for +3 total</p><p>Saves: F+3, R+3, W+0 from R|F and F+3,R+0,W+3 from W|C, for:</p><p>F+6, R+3, W+3 (although I tend to use the "You only get the initial +2 once, no matter how often you multiclass" rule, to stop Paladin/Ranger/Fighters from racking up that enormous Fort save)</p><p>Skills: (8+Int) x 4 at 1st level, 8+Int at 2nd level, 2+Int at 3rd and 4th. At 1st and 2nd, you can pick any skill from the fighter or rogue list as a class skill, and at 3rd and 4th, you can pick any skill from the cleric or wizard list.</p><p></p><p>Far simpler to just say "Gestalt anything you want, and then <strong>never, ever, ever multiclass from that</strong>," though, which is a step back from the "multiclass however you like, maximum flexibility" rule... but if you're letting people Gestalt, they're already getting far more powerful, flexible character.</p></blockquote><p></p>
[QUOTE="takyris, post: 1546856, member: 5171"] I think that they [b]implied[/b] that you should treat each Gestalt level as an ordinary character level for purposes of figuring stuff out, but it was by no means clear. By this logic, someone who went Rogue/Fighter for the first two levels and then Wizard/Cleric for the next to levels would have: BAB: +2 from Rogue2|Fighter2 and +1 from Wiz2|Cleric2, for +3 total Saves: F+3, R+3, W+0 from R|F and F+3,R+0,W+3 from W|C, for: F+6, R+3, W+3 (although I tend to use the "You only get the initial +2 once, no matter how often you multiclass" rule, to stop Paladin/Ranger/Fighters from racking up that enormous Fort save) Skills: (8+Int) x 4 at 1st level, 8+Int at 2nd level, 2+Int at 3rd and 4th. At 1st and 2nd, you can pick any skill from the fighter or rogue list as a class skill, and at 3rd and 4th, you can pick any skill from the cleric or wizard list. Far simpler to just say "Gestalt anything you want, and then [b]never, ever, ever multiclass from that[/b]," though, which is a step back from the "multiclass however you like, maximum flexibility" rule... but if you're letting people Gestalt, they're already getting far more powerful, flexible character. [/QUOTE]
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UA: GESTALT Characters..anybody try this yet?
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