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UA: "Greyhawk" Initiative
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<blockquote data-quote="Mistwell" data-source="post: 7165545" data-attributes="member: 2525"><p>I agree the melee attacker will want to move more often. I also think in this system the ranged attacker will be caught with no opponent (and the player cussing) more often because of that. This system changes some of the dynamics of the game. Now, foes moving behind a pillar or just out of the sight of the ranged attackers in a corridor at the end of their turns is an effective tactic sometimes. Before, everyone would just adjust their position to be able to hit them. Now, there is a bit of a game about guessing where people will be, and the ranged attacker does have some vulnerability there.</p><p></p><p>As for the monk, it's a fair example and not one I'd considered. I've never had the opportunity to play with a monk in 5e, so far. Seems like they should have some class-based power that makes them faster, and I suspect had this initiative system existed on day 1 they would have had some power about that. </p><p></p><p>My general point was it's not really much of an advantage for the ranged attacker as it seems from the type of dice rolled. And I think we agree on that premise. There may be a minor difference (you appear to be arguing 7-8% advantage for the example I gave, and then the movement issue), but it's not nearly as much as the dice sides alone imply when people first read this.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7165545, member: 2525"] I agree the melee attacker will want to move more often. I also think in this system the ranged attacker will be caught with no opponent (and the player cussing) more often because of that. This system changes some of the dynamics of the game. Now, foes moving behind a pillar or just out of the sight of the ranged attackers in a corridor at the end of their turns is an effective tactic sometimes. Before, everyone would just adjust their position to be able to hit them. Now, there is a bit of a game about guessing where people will be, and the ranged attacker does have some vulnerability there. As for the monk, it's a fair example and not one I'd considered. I've never had the opportunity to play with a monk in 5e, so far. Seems like they should have some class-based power that makes them faster, and I suspect had this initiative system existed on day 1 they would have had some power about that. My general point was it's not really much of an advantage for the ranged attacker as it seems from the type of dice rolled. And I think we agree on that premise. There may be a minor difference (you appear to be arguing 7-8% advantage for the example I gave, and then the movement issue), but it's not nearly as much as the dice sides alone imply when people first read this. [/QUOTE]
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