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UA: "Greyhawk" Initiative
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<blockquote data-quote="OB1" data-source="post: 7165552" data-attributes="member: 6796241"><p>Okay, am I the only person who sees this as a complete nerf to ranged attackers? I mean, sure, you have a good chance to go first in combat, but what good does that do you if everyone is under total cover? And without being able to ready an action, I can now rush said ranged attacker from cover on my turn without concern that she will have a ready action to shoot me. And in order to go first, the ranged attacker must continue to just stand in place, exposed to attacks from the opposing side, instead of moving in and out of cover. </p><p></p><p>What I really like about this system is that it's built to give game time to players choosing more complex action to figure out exactly what those actions are while the simpler actions, ie. I shoot that one with my bow, tend to go first. </p><p></p><p>I'm looking forward to trying this out in a game session. I'm sure there may be tweaks needed, but the concept seems solid and fun. Off the bat, I think that spell casters should have to add the level of the spell they intend to cast to their initiative (though they can choose one of lower level when their turn arrives). I also wouldn't change the concept of the surprise round. Finally, I'll strongly consider adding back in the ability to ready an action as well as delay.</p></blockquote><p></p>
[QUOTE="OB1, post: 7165552, member: 6796241"] Okay, am I the only person who sees this as a complete nerf to ranged attackers? I mean, sure, you have a good chance to go first in combat, but what good does that do you if everyone is under total cover? And without being able to ready an action, I can now rush said ranged attacker from cover on my turn without concern that she will have a ready action to shoot me. And in order to go first, the ranged attacker must continue to just stand in place, exposed to attacks from the opposing side, instead of moving in and out of cover. What I really like about this system is that it's built to give game time to players choosing more complex action to figure out exactly what those actions are while the simpler actions, ie. I shoot that one with my bow, tend to go first. I'm looking forward to trying this out in a game session. I'm sure there may be tweaks needed, but the concept seems solid and fun. Off the bat, I think that spell casters should have to add the level of the spell they intend to cast to their initiative (though they can choose one of lower level when their turn arrives). I also wouldn't change the concept of the surprise round. Finally, I'll strongly consider adding back in the ability to ready an action as well as delay. [/QUOTE]
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