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UA: "Greyhawk" Initiative
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<blockquote data-quote="Chaosmancer" data-source="post: 7166125" data-attributes="member: 6801228"><p>I’m confused, are you talking about making a ranger cast hunter’s mark as their entire turn and then attacking next turn or are you talking about moving to the pillar (I meant it as a vantage point which was probably unclear, but moving into cover works as well) as their entire turn and then casting and shooting as turn two?</p><p></p><p>Either way, under the current system you can do all three in your turn, and generally early in the round, which makes you feel like a mobile archer with magic. </p><p></p><p>Breaking them up or making it so disadvantageous to take all your actions just seems like an odd design decision, because despite what may be recommended players will always try and do as little as possible so that they can act as quickly as possible.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Oh yeah, I hadn't even considered the resurgence of... back-up plans doesn't sound quite right, but that is definitely something that is going to happen during that tactical "pre-round planning" because players need to decide exactly what they are going to do. </p><p></p><p>And, I know a lot of people are think "just say I'll move and attack and be done with it" but that isn't how a lot of us will see this system, at least early on. You are being told by the system to declare your actions, and so you need to consider how the round is likely to play out before you can even begin deciding. And maybe your turn is simple, maybe your sniping from far away and all you do is declare I'll be attacking again this turn, but the more options you have the more things you have to consider before anyone declares anything, because people are going to make assumptions about what they are likely to roll and then plan an order of actions and assume certain things will happen before they will do their thing. </p><p></p><p>It's just how a lot of us gamers have our brains wired. </p><p></p><p></p><p></p><p>And as for consequences... I mean, I get the inclination but choosing to play smart or clever seems to be the most consequence ridden choices in this system. For example, how likely is someone to do something cinematic in this system when they know it will slow them down and they have to declare it before seeing the battlefield. You aren't likely to have someone swing down and kick the fire brazier onto the troll if they have to decide to do that while the troll is 30 ft away and hasn't declared any actions yet.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7166125, member: 6801228"] I’m confused, are you talking about making a ranger cast hunter’s mark as their entire turn and then attacking next turn or are you talking about moving to the pillar (I meant it as a vantage point which was probably unclear, but moving into cover works as well) as their entire turn and then casting and shooting as turn two? Either way, under the current system you can do all three in your turn, and generally early in the round, which makes you feel like a mobile archer with magic. Breaking them up or making it so disadvantageous to take all your actions just seems like an odd design decision, because despite what may be recommended players will always try and do as little as possible so that they can act as quickly as possible. Oh yeah, I hadn't even considered the resurgence of... back-up plans doesn't sound quite right, but that is definitely something that is going to happen during that tactical "pre-round planning" because players need to decide exactly what they are going to do. And, I know a lot of people are think "just say I'll move and attack and be done with it" but that isn't how a lot of us will see this system, at least early on. You are being told by the system to declare your actions, and so you need to consider how the round is likely to play out before you can even begin deciding. And maybe your turn is simple, maybe your sniping from far away and all you do is declare I'll be attacking again this turn, but the more options you have the more things you have to consider before anyone declares anything, because people are going to make assumptions about what they are likely to roll and then plan an order of actions and assume certain things will happen before they will do their thing. It's just how a lot of us gamers have our brains wired. And as for consequences... I mean, I get the inclination but choosing to play smart or clever seems to be the most consequence ridden choices in this system. For example, how likely is someone to do something cinematic in this system when they know it will slow them down and they have to declare it before seeing the battlefield. You aren't likely to have someone swing down and kick the fire brazier onto the troll if they have to decide to do that while the troll is 30 ft away and hasn't declared any actions yet. [/QUOTE]
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