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UA: "Greyhawk" Initiative
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<blockquote data-quote="Guest 6801328" data-source="post: 7166617"><p>Sorry I haven't read the entire thread, so some of this has surely been mentioned, but...</p><p></p><p>1) Does a Monk's die size increase as their martial arts damage goes up? (EDIT: if using optional rule based on a weapon's damage dice.)</p><p></p><p>2) Just to clarify, do a main Action and Bonus Action happen simultaneously on the same count, or separately? For example, if I am attacking with two daggers, and I roll a 3 on the first one and a 2 for the second one, do I attack on 3 and 5, or do I attack twice on 5? (I hope it's the former...)</p><p></p><p>3) Should spellcasters use their casting stat to resolve ties, instead of dexterity?</p><p></p><p>4) In general I'm not sure how to react to the general removal of Dexterity. On the positive side it helps alleviate the "god stat" phenomenon. On the negative side is...habit? I think overall I'm ok with the change.</p><p></p><p>5) Some of it seems complex at first, but I'm sure you get used to it fairly quickly.</p><p></p><p>6) What's the analysis on changes to "until beginning of next turn" and the like. Does it all average out to being essentially identical to current rules?</p><p></p><p>7) I love how it makes things like Shove less predictable. It used to be that if your target's initiative came immediately after yours then knocking him prone was going to be essentially worthless for the entire fight, and vice versa. Under this system it's far more fluid.</p><p></p><p>8) Do spellcasters have to declare which spell they are casting, or can they change their minds when it's their turn? The example in Round 4 suggests that you get to choose on your turn.</p><p></p><p>9) Should cantrips have a lower die size? (I think so.)</p><p></p><p>10) I really like the optional rule that melee weapons use their damage dice.</p><p></p><p>11) There should be a penalty to ranged attacks if within 5' of an enemy. (Really it should just provoke AoO's, in my opinion)</p><p></p><p>Overall I like this and plan to try it out.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7166617"] Sorry I haven't read the entire thread, so some of this has surely been mentioned, but... 1) Does a Monk's die size increase as their martial arts damage goes up? (EDIT: if using optional rule based on a weapon's damage dice.) 2) Just to clarify, do a main Action and Bonus Action happen simultaneously on the same count, or separately? For example, if I am attacking with two daggers, and I roll a 3 on the first one and a 2 for the second one, do I attack on 3 and 5, or do I attack twice on 5? (I hope it's the former...) 3) Should spellcasters use their casting stat to resolve ties, instead of dexterity? 4) In general I'm not sure how to react to the general removal of Dexterity. On the positive side it helps alleviate the "god stat" phenomenon. On the negative side is...habit? I think overall I'm ok with the change. 5) Some of it seems complex at first, but I'm sure you get used to it fairly quickly. 6) What's the analysis on changes to "until beginning of next turn" and the like. Does it all average out to being essentially identical to current rules? 7) I love how it makes things like Shove less predictable. It used to be that if your target's initiative came immediately after yours then knocking him prone was going to be essentially worthless for the entire fight, and vice versa. Under this system it's far more fluid. 8) Do spellcasters have to declare which spell they are casting, or can they change their minds when it's their turn? The example in Round 4 suggests that you get to choose on your turn. 9) Should cantrips have a lower die size? (I think so.) 10) I really like the optional rule that melee weapons use their damage dice. 11) There should be a penalty to ranged attacks if within 5' of an enemy. (Really it should just provoke AoO's, in my opinion) Overall I like this and plan to try it out. [/QUOTE]
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