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<blockquote data-quote="Chaosmancer" data-source="post: 7167084" data-attributes="member: 6801228"><p>See, I agree it was just a quick-fire suggestion that isn't meant to be put within 5e.</p><p></p><p>However, I've seen enough responses to the questions and confusion about how his system is actually better that essentially boil down to "He's a professional, you aren't, he's clearly got more planned and you don't know game design like he does so stop asking"</p><p></p><p></p><p>Like I said, we've been having this discussion for a while now, and the counter-arguments against the style of "special actions" he talked about in the video is really compelling, I'd love to have someone show me a better system, but I hate it when the response is "Are <strong><u>you </u></strong>a professional game designer?" because that isn't a very compelling argument.</p><p></p><p></p><p></p><p></p><p></p><p>You've got the completely wrong idea about what is annoying me about your response.</p><p></p><p></p><p>Why do I care about bonus actions possibly being removed? Because it is an interesting concept and a discussion worth having. Seriously, I play this game for fun and discussion about how things could work, if they could be improved, what that may look like, is it worth doing at the table, I find all of it interesting and fascinating to discuss.</p><p></p><p></p><p>And then people come along and "counter" my arguments about how the system we have is actually better by telling me I'm not a game designer or by telling me it isn't changing now so why should I care.</p><p></p><p>Well, we haven't built sentient robots yet either but that doesn't mean I can't be interested in discussing robot rights or how their society might evolve. (Just read a sci-fi story where robots had people build them children, who then got older bodies built for them over time, which was kind of a fascinating idea)</p><p></p><p></p><p>My problem with the design is that no one has been able to present an option that doesn't look worse than the system we currently have and it's been discussed fairly thoroughly.</p><p></p><p>My problem with the debate is that I keep getting told</p><p></p><p>a) You aren't a designer, so you can't understand it</p><p></p><p>or </p><p></p><p>b) The rules aren't actually changing so it doesn't matter WHY ARE YOU GETTING SO ANGRY!</p><p></p><p></p><p>Neither one is a very satisfactory answer to run into, and option A annoys me to no end.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7167084, member: 6801228"] See, I agree it was just a quick-fire suggestion that isn't meant to be put within 5e. However, I've seen enough responses to the questions and confusion about how his system is actually better that essentially boil down to "He's a professional, you aren't, he's clearly got more planned and you don't know game design like he does so stop asking" Like I said, we've been having this discussion for a while now, and the counter-arguments against the style of "special actions" he talked about in the video is really compelling, I'd love to have someone show me a better system, but I hate it when the response is "Are [B][U]you [/U][/B]a professional game designer?" because that isn't a very compelling argument. You've got the completely wrong idea about what is annoying me about your response. Why do I care about bonus actions possibly being removed? Because it is an interesting concept and a discussion worth having. Seriously, I play this game for fun and discussion about how things could work, if they could be improved, what that may look like, is it worth doing at the table, I find all of it interesting and fascinating to discuss. And then people come along and "counter" my arguments about how the system we have is actually better by telling me I'm not a game designer or by telling me it isn't changing now so why should I care. Well, we haven't built sentient robots yet either but that doesn't mean I can't be interested in discussing robot rights or how their society might evolve. (Just read a sci-fi story where robots had people build them children, who then got older bodies built for them over time, which was kind of a fascinating idea) My problem with the design is that no one has been able to present an option that doesn't look worse than the system we currently have and it's been discussed fairly thoroughly. My problem with the debate is that I keep getting told a) You aren't a designer, so you can't understand it or b) The rules aren't actually changing so it doesn't matter WHY ARE YOU GETTING SO ANGRY! Neither one is a very satisfactory answer to run into, and option A annoys me to no end. [/QUOTE]
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