Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
UA: "Greyhawk" Initiative
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="lkj" data-source="post: 7167155" data-attributes="member: 18646"><p>Just in case there's some confusion-- I haven't said anything about whether anyone is a professional game designer and whether or not that is important. I try to keep out of such arguments and will happily continue to do so.</p><p></p><p>But I will say, as I concluded in my last post-- No one has actually presented a full implementation of this idea (as you note). And I think that's because it would be a lot of work to do so. You have to make some fairly substantial changes to the system. It's more work than anyone is willing to do (hence it being the subject of some hypothetical new edition). That's why you have a few quick examples that give you a general idea of the approach (as cbwjm does). But when you try to get into the details, those examples won't stand up to scrutiny if your point of reference is the current ruleset. The next obvious step is to do a more full design of this new ruleset to show how it works.</p><p></p><p>And that's way too much work just for a discussion (at least for me). I'm of the opinion that it could be made to work and work better. But I also know that without a full run at it and playtesting, I could be wrong. So it goes.</p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 7167155, member: 18646"] Just in case there's some confusion-- I haven't said anything about whether anyone is a professional game designer and whether or not that is important. I try to keep out of such arguments and will happily continue to do so. But I will say, as I concluded in my last post-- No one has actually presented a full implementation of this idea (as you note). And I think that's because it would be a lot of work to do so. You have to make some fairly substantial changes to the system. It's more work than anyone is willing to do (hence it being the subject of some hypothetical new edition). That's why you have a few quick examples that give you a general idea of the approach (as cbwjm does). But when you try to get into the details, those examples won't stand up to scrutiny if your point of reference is the current ruleset. The next obvious step is to do a more full design of this new ruleset to show how it works. And that's way too much work just for a discussion (at least for me). I'm of the opinion that it could be made to work and work better. But I also know that without a full run at it and playtesting, I could be wrong. So it goes. AD [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA: "Greyhawk" Initiative
Top