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UA: "Greyhawk" Initiative
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<blockquote data-quote="maceochaid" data-source="post: 7167753" data-attributes="member: 6789608"><p>Can anyone think of a somewhat balanced way we could make a standardized monster initiative? In the interest of speeding up the game, and helping out a DM who would be possibly handling multiple monsters?</p><p></p><p><strong>Possibility 1:</strong></p><p>Making some categories of monster such as:</p><p></p><p>Very Fast: (Example: Quickling, Swarm of Insects)</p><p>Fast: (Example: Panther, Drow)</p><p>Normal: (Example Orc, Manticore)</p><p>Slow: (Example: Dragon, Purple Worm)</p><p>Lumbering: (Example: Zombie, Ogre)</p><p></p><p><strong>Possibility 2:</strong></p><p>Or maybe something really quickly to calculate:</p><p></p><p>Go up the Die Chain for each of the following:</p><p>Large or Larger</p><p>Multiattack</p><p>Lair Attacks</p><p>Legendary Actions</p><p>Bonus Action</p><p>Two-Handed Weapon</p><p></p><p>On one hand the DM would have an advantage because they can make choices on their turn that the players can't, but on the other hand they can't benefit from NOT moving, or bonus actioning . . . what kind of numbers would people suggest I plug in to balance a fixed initiative dice for a monster?</p><p></p><p>But hopefully everyone would win for having a slightly smoother running game.</p></blockquote><p></p>
[QUOTE="maceochaid, post: 7167753, member: 6789608"] Can anyone think of a somewhat balanced way we could make a standardized monster initiative? In the interest of speeding up the game, and helping out a DM who would be possibly handling multiple monsters? [B]Possibility 1:[/B] Making some categories of monster such as: Very Fast: (Example: Quickling, Swarm of Insects) Fast: (Example: Panther, Drow) Normal: (Example Orc, Manticore) Slow: (Example: Dragon, Purple Worm) Lumbering: (Example: Zombie, Ogre) [B]Possibility 2:[/B] Or maybe something really quickly to calculate: Go up the Die Chain for each of the following: Large or Larger Multiattack Lair Attacks Legendary Actions Bonus Action Two-Handed Weapon On one hand the DM would have an advantage because they can make choices on their turn that the players can't, but on the other hand they can't benefit from NOT moving, or bonus actioning . . . what kind of numbers would people suggest I plug in to balance a fixed initiative dice for a monster? But hopefully everyone would win for having a slightly smoother running game. [/QUOTE]
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