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<blockquote data-quote="ninjayeti" data-source="post: 7168950" data-attributes="member: 6789120"><p>My point is to show that you can get the benefits Mearls touts with a couple of simple tweaks to the existing rules, rather than completely rebuilding the system. In this context I don't see a strong case for dropping the Dex bonus so I am sticking with the existing PHB rule rather than changing it for the sake of change. Personally, I also think it makes sense that characters with great reflexes and agility usually act more quickly, but YMMV.</p><p></p><p>Even assuming players need help remembering what actions they declared, there are easy ways to do this that don't have the downsides of Mearls' different action dice, so I don't really think this justification holds a lot of water.</p></blockquote><p></p>
[QUOTE="ninjayeti, post: 7168950, member: 6789120"] My point is to show that you can get the benefits Mearls touts with a couple of simple tweaks to the existing rules, rather than completely rebuilding the system. In this context I don't see a strong case for dropping the Dex bonus so I am sticking with the existing PHB rule rather than changing it for the sake of change. Personally, I also think it makes sense that characters with great reflexes and agility usually act more quickly, but YMMV. Even assuming players need help remembering what actions they declared, there are easy ways to do this that don't have the downsides of Mearls' different action dice, so I don't really think this justification holds a lot of water. [/QUOTE]
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