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UA: "Greyhawk" Initiative
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<blockquote data-quote="Lord Twig" data-source="post: 7174810" data-attributes="member: 31754"><p>Well my post was mostly intended as a joke, but does represent my actual opinion. So, okay, I'll answer.</p><p></p><p></p><p></p><p>It looks like we agree that it is more complicated. My "needlessly" qualifier is due to the opinions below, as you noted.</p><p></p><p></p><p></p><p>Yeah, I don't see any rule problems caused by the current initiative system. There are play styles that are encouraged by the fixed order, like planing your action based on who goes before you and who is next for example, but that is not really a problem. Unless you just don't like it, maybe?</p><p></p><p>"Realism" could be a problem, but honestly I think the default initiative system is just as "realistic" as Mearls' new system. In that neither is very "realistic". If you wanted more realism you should break everything into segments and everyone can move in 5' increments one at a time. Then attacks and spells would start from the point you stopped moving. Or something like that. But just making the order random every round and penalizing characters with bonus actions doesn't add "realism".</p><p></p><p>But if you just like the randomness? Sure, personal preference.</p><p></p><p></p><p></p><p>In the sense that something might happen during a round that you might want to react to, but since you rolled poorly there is nothing you can do about it. And if you roll poorly on the following round there is a good chance you won't be able to do anything at all. In the Mearls system you are locked into an action that you decided on before you even know what is going on.</p><p></p><p>With the initiative as written, on your turn you can do whatever you want. It's your turn. Have fun!</p><p></p><p>But hey, maybe you like that. Seriously, I get it. People like different things and I can understand the appeal. But on the other hand I know a lot of players that will just get frustrated and quit if you try to tell them they can't do anything on their turn because they made the wrong call at the beginning of the round.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7174810, member: 31754"] Well my post was mostly intended as a joke, but does represent my actual opinion. So, okay, I'll answer. It looks like we agree that it is more complicated. My "needlessly" qualifier is due to the opinions below, as you noted. Yeah, I don't see any rule problems caused by the current initiative system. There are play styles that are encouraged by the fixed order, like planing your action based on who goes before you and who is next for example, but that is not really a problem. Unless you just don't like it, maybe? "Realism" could be a problem, but honestly I think the default initiative system is just as "realistic" as Mearls' new system. In that neither is very "realistic". If you wanted more realism you should break everything into segments and everyone can move in 5' increments one at a time. Then attacks and spells would start from the point you stopped moving. Or something like that. But just making the order random every round and penalizing characters with bonus actions doesn't add "realism". But if you just like the randomness? Sure, personal preference. In the sense that something might happen during a round that you might want to react to, but since you rolled poorly there is nothing you can do about it. And if you roll poorly on the following round there is a good chance you won't be able to do anything at all. In the Mearls system you are locked into an action that you decided on before you even know what is going on. With the initiative as written, on your turn you can do whatever you want. It's your turn. Have fun! But hey, maybe you like that. Seriously, I get it. People like different things and I can understand the appeal. But on the other hand I know a lot of players that will just get frustrated and quit if you try to tell them they can't do anything on their turn because they made the wrong call at the beginning of the round. [/QUOTE]
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