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<blockquote data-quote="squibbles" data-source="post: 8785294" data-attributes="member: 6937590"><p>Will do!</p><p></p><p>Hope: That when they say warriors are "masters of combat who can deal and endure many wounds", they mean it and intend to have that be a thing that distinguishes those classes as opposed to "these are classes without expertise or spellcasting". <em>ESPECIALLY</em> so for monks.</p><p></p><p>Fear: That these are ad hoc groups rather than coherent categories--that, for example, paladins, rangers, and fighters will have far more in common mechanically and in-setting than, say, paladins and druids, such that anytime there is a cool magic item or feat for 'warrior classes' there will be a little disclaimer that says rangers and paladins can use it too. And, inversely, that there won't be many cool magic items or feats for 'priest classes' because, thematically, druids don't have much in common with clerics and paladins.</p><p></p><p></p><p></p><p>While you guys' predictions make sense (and I would likely enjoy such changes) I am quite skeptical that WotC would make this degree of changes in the new rules (even though it's not a lot). Judging by what we've seen, the classes in the expert group don't differ a lot from their current iterations--features have been moved around, modified, and rationalized, but not many features have been added that are new or conceptually different. The ranger for example, had already gotten expertise via the Tasha's revisions, though it went by a different name.</p><p></p><p>I suspect paladins, for example, will be very nearly the same as they are currently; just as fighty as fighters, but with some features renamed, moved around, or made to be more similar to other features (i.e. proficiency times per day, once on your turn only, etc.).</p><p></p><p>I look forward to being proved wrong!</p></blockquote><p></p>
[QUOTE="squibbles, post: 8785294, member: 6937590"] Will do! Hope: That when they say warriors are "masters of combat who can deal and endure many wounds", they mean it and intend to have that be a thing that distinguishes those classes as opposed to "these are classes without expertise or spellcasting". [I]ESPECIALLY[/I] so for monks. Fear: That these are ad hoc groups rather than coherent categories--that, for example, paladins, rangers, and fighters will have far more in common mechanically and in-setting than, say, paladins and druids, such that anytime there is a cool magic item or feat for 'warrior classes' there will be a little disclaimer that says rangers and paladins can use it too. And, inversely, that there won't be many cool magic items or feats for 'priest classes' because, thematically, druids don't have much in common with clerics and paladins. While you guys' predictions make sense (and I would likely enjoy such changes) I am quite skeptical that WotC would make this degree of changes in the new rules (even though it's not a lot). Judging by what we've seen, the classes in the expert group don't differ a lot from their current iterations--features have been moved around, modified, and rationalized, but not many features have been added that are new or conceptually different. The ranger for example, had already gotten expertise via the Tasha's revisions, though it went by a different name. I suspect paladins, for example, will be very nearly the same as they are currently; just as fighty as fighters, but with some features renamed, moved around, or made to be more similar to other features (i.e. proficiency times per day, once on your turn only, etc.). I look forward to being proved wrong! [/QUOTE]
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