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*Pathfinder & Starfinder
UA : Individual summoning lists
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<blockquote data-quote="Rackhir" data-source="post: 2033731" data-attributes="member: 149"><p>Don't tie the creature advancement into caster level, tie it into the summon monster spell level. You can keep the additional types of creatures per level, that won't hurt anything, but you might want to make the additional creature types dependent on research or training. Another thought is to incorporate some "Pokemon" style elements, where you actually summon specific individual creatures. This could make additional creatures dependent on finding and binding the creatures. The DMG has some suggestions for rules along this line. </p><p></p><p>A last suggestion would be to make the new creatures dependent on advancing and then crossbreeding the creatures. In a Turn based strategy game I played the way you got new giant robots was to -</p><p>a) Your GRs got xp for killing enemy units. This could advance them to a point. </p><p>b) After advancing a GR so far, you could then trade it in for a new better unit that could advance. </p><p>c) If you had two of the right GR you could "Breed" them to get a new type of GR, which could then be advanced.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2033731, member: 149"] Don't tie the creature advancement into caster level, tie it into the summon monster spell level. You can keep the additional types of creatures per level, that won't hurt anything, but you might want to make the additional creature types dependent on research or training. Another thought is to incorporate some "Pokemon" style elements, where you actually summon specific individual creatures. This could make additional creatures dependent on finding and binding the creatures. The DMG has some suggestions for rules along this line. A last suggestion would be to make the new creatures dependent on advancing and then crossbreeding the creatures. In a Turn based strategy game I played the way you got new giant robots was to - a) Your GRs got xp for killing enemy units. This could advance them to a point. b) After advancing a GR so far, you could then trade it in for a new better unit that could advance. c) If you had two of the right GR you could "Breed" them to get a new type of GR, which could then be advanced. [/QUOTE]
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