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UA interviews: The possible future for Pet Subclasses in 5e.
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<blockquote data-quote="CapnZapp" data-source="post: 7827412" data-attributes="member: 12731"><p>Yeah, well, the point is that most players interested in a Beastmaster class want a pet that isn't planned or designed to die. </p><p></p><p>That is, a pet that is a treasured member of the party, whose death is a sad affair. Ideally the pet doesn't die more often than, say, the party wizard.</p><p></p><p>But you were talking about the penalty. Yes, there is a huge penalty. That penalty is...: the death of the pet.</p><p></p><p>But if you mean that the class design should come with specified extra penalties on top of losing your dear friend, then, <strong>hard nope</strong> - since that means the design relies on the death of the pet in order to provide balancing drawbacks.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 7827412, member: 12731"] Yeah, well, the point is that most players interested in a Beastmaster class want a pet that isn't planned or designed to die. That is, a pet that is a treasured member of the party, whose death is a sad affair. Ideally the pet doesn't die more often than, say, the party wizard. But you were talking about the penalty. Yes, there is a huge penalty. That penalty is...: the death of the pet. But if you mean that the class design should come with specified extra penalties on top of losing your dear friend, then, [B]hard nope[/B] - since that means the design relies on the death of the pet in order to provide balancing drawbacks. [/QUOTE]
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UA interviews: The possible future for Pet Subclasses in 5e.
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