Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
UA interviews: The possible future for Pet Subclasses in 5e.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Parmandur" data-source="post: 7827447" data-attributes="member: 6780330"><p>For the record, this is what the feature for the Artificer that Crawford said has received a great response looked like in the latest release (pending final polish yet to be published):</p><p></p><p>[SPOILER="Iron Defender Feature"]Iron Defender</p><p>By 3rd level, the tinkering in your free time has borne you a faithful companion, an iron defender. This metallic creature resembles a hound, a cougar, a bear, or another four-legged creature of your choice. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the iron defender stat block.</p><p></p><p>In combat, the iron defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, or Help action.</p><p></p><p>If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The iron defender returns to life after 1 minute with all its hit points restored.</p><p></p><p>At the end of a long rest, you can create a new iron defender if you have your smith’s tools with you. If you already have an iron defender from this feature, the first one immediately perishes.</p><p></p><p>IRON DEFENDER</p><p></p><p>Medium construct, neutral</p><p></p><p>Armor Class 15 (natural armor)</p><p></p><p>Hit Points equal to five times your level in this class + your intelligence modifier + the iron defender's Constitution modifier</p><p></p><p>Speed 40 ft.</p><p></p><p>STR</p><p>14(+2)</p><p>DEX</p><p>12(+1)</p><p>CON</p><p>14(+2)</p><p>INT</p><p>4(-4)</p><p>WIS</p><p>10(+0)</p><p>CHA</p><p>6(−2)</p><p>Skills Perception +4</p><p></p><p>Damage Immunities poison</p><p></p><p>Condition Immunities charmed, exhaustion, poisoned</p><p></p><p>Senses darkvision 60 ft., passive Perception 10</p><p></p><p>Languages understands the languages you speak</p><p></p><p>Challenge n/a</p><p></p><p>Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the iron defender’s skill bonuses, the bonuses to hit and damage of its bite, and the number of hit points restored by its Repair action.</p><p></p><p>Vigilant. The iron defender can’t be surprised.</p><p></p><p>Actions (Requires Your Bonus Action)</p><p></p><p>Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8+2 piercing damage.</p><p></p><p>Repair (3/Day). The magical mechanisms inside the iron defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it.</p><p></p><p>Reaction</p><p></p><p>Defensive Pounce. The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.[/SPOILER]</p></blockquote><p></p>
[QUOTE="Parmandur, post: 7827447, member: 6780330"] For the record, this is what the feature for the Artificer that Crawford said has received a great response looked like in the latest release (pending final polish yet to be published): [SPOILER="Iron Defender Feature"]Iron Defender By 3rd level, the tinkering in your free time has borne you a faithful companion, an iron defender. This metallic creature resembles a hound, a cougar, a bear, or another four-legged creature of your choice. It is friendly to you and your companions, and it obeys your commands. See this creature’s game statistics in the iron defender stat block. In combat, the iron defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, or Help action. If the mending spell is cast on it, it regains 2d6 hit points. If it has died within the last hour, you can use your smith’s tools as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The iron defender returns to life after 1 minute with all its hit points restored. At the end of a long rest, you can create a new iron defender if you have your smith’s tools with you. If you already have an iron defender from this feature, the first one immediately perishes. IRON DEFENDER Medium construct, neutral Armor Class 15 (natural armor) Hit Points equal to five times your level in this class + your intelligence modifier + the iron defender's Constitution modifier Speed 40 ft. STR 14(+2) DEX 12(+1) CON 14(+2) INT 4(-4) WIS 10(+0) CHA 6(−2) Skills Perception +4 Damage Immunities poison Condition Immunities charmed, exhaustion, poisoned Senses darkvision 60 ft., passive Perception 10 Languages understands the languages you speak Challenge n/a Might of the Master. The following numbers increase by 1 when your proficiency bonus increases by 1: the iron defender’s skill bonuses, the bonuses to hit and damage of its bite, and the number of hit points restored by its Repair action. Vigilant. The iron defender can’t be surprised. Actions (Requires Your Bonus Action) Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target you can see. Hit: 1d8+2 piercing damage. Repair (3/Day). The magical mechanisms inside the iron defender restore 2d8 + 2 hit points to itself or to one construct or object within 5 feet of it. Reaction Defensive Pounce. The iron defender imposes disadvantage on the attack roll of one creature it can see that is within 5 feet of it, provided the attack roll is against a creature other than the iron defender.[/SPOILER] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA interviews: The possible future for Pet Subclasses in 5e.
Top