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UA interviews: The possible future for Pet Subclasses in 5e.
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<blockquote data-quote="Blue" data-source="post: 7828878" data-attributes="member: 20564"><p>You've offered that several times. I think you feel you've backed it up, but I've offered a counter-argument that I don't feel you've ever addressed.</p><p></p><p>You can have a ranger and pet that are both 3/4 (to make up a number), but that neither is as sturdy as a character devoted to front line combat so one or the other is at times not useful or incapacitated.</p><p></p><p>Much like a caster can spend an action doing a high level spell (> a weapon attacker's action) or a cantrip (< weapon attacker) and those average out over time, if you have a pet that doesn't die, but does get hurt to the point where it needs to retreat (since it's melee-only) or is knocked out, then there are times the ranger + pet combo will be less than an average other character.</p><p></p><p>So the trick becomes in balancing the pet such that it's a useful regular contributor who is not taken out by random area of effect damage, but can still drop. Even in dropping, it has taken damage that would instead be heading for another character on top of it's active contribution earlier.</p></blockquote><p></p>
[QUOTE="Blue, post: 7828878, member: 20564"] You've offered that several times. I think you feel you've backed it up, but I've offered a counter-argument that I don't feel you've ever addressed. You can have a ranger and pet that are both 3/4 (to make up a number), but that neither is as sturdy as a character devoted to front line combat so one or the other is at times not useful or incapacitated. Much like a caster can spend an action doing a high level spell (> a weapon attacker's action) or a cantrip (< weapon attacker) and those average out over time, if you have a pet that doesn't die, but does get hurt to the point where it needs to retreat (since it's melee-only) or is knocked out, then there are times the ranger + pet combo will be less than an average other character. So the trick becomes in balancing the pet such that it's a useful regular contributor who is not taken out by random area of effect damage, but can still drop. Even in dropping, it has taken damage that would instead be heading for another character on top of it's active contribution earlier. [/QUOTE]
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UA interviews: The possible future for Pet Subclasses in 5e.
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