Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
UA - Into the Wild
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the_redbeard" data-source="post: 7343501" data-attributes="member: 22644"><p><strong>Resources Expended When You're Lost</strong></p><p></p><p>1. Time: </p><p>Did the monsters eat the kidnapped villagers? The wizard experiment on the child? I usually have a % chance each day.</p><p>Did the villain reach the temple before you? How many more days of you getting lost will allow the villain to perform their evil ritual?</p><p>Did another NPC party reach the macguffin before you?</p><p>Did the portal to Sigil close again? Has the Vanishing Tower vanished?</p><p></p><p>2. Food and Water:</p><p>How much did you carry? Will it be enough to get you to your destination and back to safety? Or will you start accumulating exhaution?</p><p>If you have to end up foraging, that's one more character whose passive perception won't be counted during the ambush.</p><p>As your supplies run low, do your NPCs stick with the party? Do they question the party's leadership? Will morale checks be needed?</p><p></p><p>3. More Hazards of the Terrain</p><p>Not just monster encounters, but terrain specific hazards are included, and more days of travel are more chances of potentially failing to overcome hazards, which could mean the party encounters danger - or their destination - at a weakened state.</p><p></p><p>4. Random Encounters</p><p>5e is perversely geared to experience for combat and so random encounters are almost a reward (so very strange to me, but I know this is what everyone else expects.) But random encounters do take up precious play time, so in that manner they are a tremendous set back to the party's success.</p><p></p><p>I see DnD as a role playing GAME, which you can win or fail at (partially by whether you just have fun, but also whether you succeed at the task you as player-characters set for yourselves). Story does happen, emergent in the actions of the player-characters and in the consequences of those actions.</p><p></p><p>So yeah: getting lost in the wilderness and then struggling to your destination is a story alright. Conquistadors (real life historical examples of murderhobos) getting lost looking for El Dorado or the Fountain of Youth and then succumbing to the hazards of the new, strange unknown world is a helluva story. For movies, the classic "Aguirre, the Wrath of God" or the new "Lost City of Z" are examples to draw inspiration from. Can the player-characters succeed where those explorers failed? These rules are a start for DMs to present those challenges in an interesting, more inspiring and fun way.</p></blockquote><p></p>
[QUOTE="the_redbeard, post: 7343501, member: 22644"] [B]Resources Expended When You're Lost[/B] 1. Time: Did the monsters eat the kidnapped villagers? The wizard experiment on the child? I usually have a % chance each day. Did the villain reach the temple before you? How many more days of you getting lost will allow the villain to perform their evil ritual? Did another NPC party reach the macguffin before you? Did the portal to Sigil close again? Has the Vanishing Tower vanished? 2. Food and Water: How much did you carry? Will it be enough to get you to your destination and back to safety? Or will you start accumulating exhaution? If you have to end up foraging, that's one more character whose passive perception won't be counted during the ambush. As your supplies run low, do your NPCs stick with the party? Do they question the party's leadership? Will morale checks be needed? 3. More Hazards of the Terrain Not just monster encounters, but terrain specific hazards are included, and more days of travel are more chances of potentially failing to overcome hazards, which could mean the party encounters danger - or their destination - at a weakened state. 4. Random Encounters 5e is perversely geared to experience for combat and so random encounters are almost a reward (so very strange to me, but I know this is what everyone else expects.) But random encounters do take up precious play time, so in that manner they are a tremendous set back to the party's success. I see DnD as a role playing GAME, which you can win or fail at (partially by whether you just have fun, but also whether you succeed at the task you as player-characters set for yourselves). Story does happen, emergent in the actions of the player-characters and in the consequences of those actions. So yeah: getting lost in the wilderness and then struggling to your destination is a story alright. Conquistadors (real life historical examples of murderhobos) getting lost looking for El Dorado or the Fountain of Youth and then succumbing to the hazards of the new, strange unknown world is a helluva story. For movies, the classic "Aguirre, the Wrath of God" or the new "Lost City of Z" are examples to draw inspiration from. Can the player-characters succeed where those explorers failed? These rules are a start for DMs to present those challenges in an interesting, more inspiring and fun way. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA - Into the Wild
Top