Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
UA - Into the Wild
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MagicSN" data-source="post: 7343703" data-attributes="member: 6784745"><p>This I would also say, that we have different mastering style. Probably due to the "bit of narrative style" our table includes into our gaming (all DMs at my group do this - to a varying extent).</p><p></p><p>The suspense for the players you can create by an unexpected move of the antagonist as well - without consulting a single random table. Yes, I admit random table are a pretty awful thing for me ;-) Don't like them.</p><p></p><p>But maybe we should leave the discussion at this - to avoid just repeating us ;-)</p><p></p><p></p><p></p><p>Getting the players out of the comfort zone is a good idea. The way to go, I would say. You can do this without a single dice roll.</p><p></p><p>External stimulus is also a good idea. Here it is very nice to let players tell what they WANT. Either describe an "open" situation where the players can define some elements of the story as fitting for their characters (I use this only as session-starter) or by letting a player do a suggestion (like: "The camp in front of us - that's actually the army, I think!"). And then let him roll. If the roll is good, it is as he says, if he rolls bad - come up with complications. If it was really bad - serious complications ("Yes, it is the army - but the other one, the one that's hunting you..."). Okay, the examples are a bit lame right now.</p><p></p><p>We actually had one of our GMs experimenting with random encounters some while ago, the comment of all involved players was that it</p><p>was not good GMing to include "boring enemies with no focus on the story, and who felt like totally uninteresting - you surely can do better than this". All agreed on that.</p><p></p><p>Note the opposite of random encounters is NOT pre-planned encounters - which are as bad. It's just that you use the antagonists - and henchmen - available in the story and when the situation for an encounter arrives - use them.</p></blockquote><p></p>
[QUOTE="MagicSN, post: 7343703, member: 6784745"] This I would also say, that we have different mastering style. Probably due to the "bit of narrative style" our table includes into our gaming (all DMs at my group do this - to a varying extent). The suspense for the players you can create by an unexpected move of the antagonist as well - without consulting a single random table. Yes, I admit random table are a pretty awful thing for me ;-) Don't like them. But maybe we should leave the discussion at this - to avoid just repeating us ;-) Getting the players out of the comfort zone is a good idea. The way to go, I would say. You can do this without a single dice roll. External stimulus is also a good idea. Here it is very nice to let players tell what they WANT. Either describe an "open" situation where the players can define some elements of the story as fitting for their characters (I use this only as session-starter) or by letting a player do a suggestion (like: "The camp in front of us - that's actually the army, I think!"). And then let him roll. If the roll is good, it is as he says, if he rolls bad - come up with complications. If it was really bad - serious complications ("Yes, it is the army - but the other one, the one that's hunting you..."). Okay, the examples are a bit lame right now. We actually had one of our GMs experimenting with random encounters some while ago, the comment of all involved players was that it was not good GMing to include "boring enemies with no focus on the story, and who felt like totally uninteresting - you surely can do better than this". All agreed on that. Note the opposite of random encounters is NOT pre-planned encounters - which are as bad. It's just that you use the antagonists - and henchmen - available in the story and when the situation for an encounter arrives - use them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA - Into the Wild
Top