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<blockquote data-quote="MagicSN" data-source="post: 7345121" data-attributes="member: 6784745"><p>Alright then I answer once more after all. But in a different style (I hope ;-) ). It is interesting to hear of other people's (different) experiences.</p><p></p><p>I wonder if it is a country issue (I am from Germany). Also while I was playing D&D 1st edition as a kid, my "RPG-growingup-phase" was with the german game-system Midgard which uses very "story-based" adventures (though definitely not a storytelling-system). Random Encounters existed in printed adventures sometimes (not often), but usually we skipped them or replaced them with something more "story-based". But it's not only the people I grew up with RPG-wise - friends of my brother who I do not know personally (and who asides from the random table thing do things completely different than us) also do not use random tables. And the second group of one of our GMs also doesn't do random tables (though his influence might play a role there).</p><p></p><p>Possibly should also be mentioned we usually have 1-3 fights only per game session (but those pretty tough and long ones). To "waste" one of them to a random encounter - sounds like a waste. I know many people use more fights, of course.</p><p></p><p></p><p></p><p>No problem, if I would be player in one of the games gamemastered by me 10 years ago I probably would find it total awful gamemastering ;-) Learning is always part of being a GM I think.</p><p></p><p>Planned encounters are pretty rare in our gamesyle BTW. I use them sometimes as a "start of session" - to throw everybody directly into action, but not at all asides from that. I plan NPCs and how they would react on certain actions by the PCs. If this will be an encounter depends on the players a lot. But I know it depends a lot on gamestyle (and game system, in 4e for example you probably had to use planned encounters).</p></blockquote><p></p>
[QUOTE="MagicSN, post: 7345121, member: 6784745"] Alright then I answer once more after all. But in a different style (I hope ;-) ). It is interesting to hear of other people's (different) experiences. I wonder if it is a country issue (I am from Germany). Also while I was playing D&D 1st edition as a kid, my "RPG-growingup-phase" was with the german game-system Midgard which uses very "story-based" adventures (though definitely not a storytelling-system). Random Encounters existed in printed adventures sometimes (not often), but usually we skipped them or replaced them with something more "story-based". But it's not only the people I grew up with RPG-wise - friends of my brother who I do not know personally (and who asides from the random table thing do things completely different than us) also do not use random tables. And the second group of one of our GMs also doesn't do random tables (though his influence might play a role there). Possibly should also be mentioned we usually have 1-3 fights only per game session (but those pretty tough and long ones). To "waste" one of them to a random encounter - sounds like a waste. I know many people use more fights, of course. No problem, if I would be player in one of the games gamemastered by me 10 years ago I probably would find it total awful gamemastering ;-) Learning is always part of being a GM I think. Planned encounters are pretty rare in our gamesyle BTW. I use them sometimes as a "start of session" - to throw everybody directly into action, but not at all asides from that. I plan NPCs and how they would react on certain actions by the PCs. If this will be an encounter depends on the players a lot. But I know it depends a lot on gamestyle (and game system, in 4e for example you probably had to use planned encounters). [/QUOTE]
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