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UA - Into the Wild
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<blockquote data-quote="MagicSN" data-source="post: 7345882" data-attributes="member: 6784745"><p>Yeah, probably D&D was always better there than Midgard (though Midgard is also a nice system, and I like the campaign where nearly all countries are based on "historical/legendary equvalents" - prevents the "standard fantasy country" issue many gameworlds have) ;-) </p><p></p><p></p><p></p><p>How do you mean, without powers? Improvising everything is of course the way to go, but it sort of contradicts with 4e, as in 4e it is a bit "unfair" if you let for example let someone disarm an enemy based on a improvised action while another character has a "disarm power" - so he "sacrificed" something to be able to disarm people and now the other guy "gets it for free". That's one of the big issues we had with 4e at the end, the other two being that you had to have a lot of fights to "draw out the dailies" so that you in the end get a fight which cannot be "won by daily power". The third thing is it is so balanced most classes feel the same - it is very video-game'y.</p><p></p><p></p><p></p><p>I'd guess so. What you mentioned about "no powers" might have been the key?</p><p></p><p></p><p></p><p>Yes, the fights were sort of epic, I admit that. But they went so long in higher levels. We usually play 6-8 hours per session, and at least 2/3 of this is "pure RP" (not fighting), this was no longer possible with L9+ in 4e. It ended with 2/3 of the time spent in fights.</p></blockquote><p></p>
[QUOTE="MagicSN, post: 7345882, member: 6784745"] Yeah, probably D&D was always better there than Midgard (though Midgard is also a nice system, and I like the campaign where nearly all countries are based on "historical/legendary equvalents" - prevents the "standard fantasy country" issue many gameworlds have) ;-) How do you mean, without powers? Improvising everything is of course the way to go, but it sort of contradicts with 4e, as in 4e it is a bit "unfair" if you let for example let someone disarm an enemy based on a improvised action while another character has a "disarm power" - so he "sacrificed" something to be able to disarm people and now the other guy "gets it for free". That's one of the big issues we had with 4e at the end, the other two being that you had to have a lot of fights to "draw out the dailies" so that you in the end get a fight which cannot be "won by daily power". The third thing is it is so balanced most classes feel the same - it is very video-game'y. I'd guess so. What you mentioned about "no powers" might have been the key? Yes, the fights were sort of epic, I admit that. But they went so long in higher levels. We usually play 6-8 hours per session, and at least 2/3 of this is "pure RP" (not fighting), this was no longer possible with L9+ in 4e. It ended with 2/3 of the time spent in fights. [/QUOTE]
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