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UA - Into the Wild
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<blockquote data-quote="Charlaquin" data-source="post: 7345893" data-attributes="member: 6779196"><p>This has always been weird to me. Is it unfair to give the fighter a torch and tinderbox while another character has the Produce Flame Cantrip? They do the same thing, but the wizard “sacrificed” something to get his power and the fighter “got it for free.”</p><p></p><p></p><p>Grinding down the party’s resources over the course of the adventuring day is how every Edition has worked. Only difference is it isn’t just the wizard with daily resources in 4e.</p><p></p><p></p><p>This is mostly a matter of individual perspective. The classes in 4e certainly don’t all behave the same. Some people found they felt the same nonetheless. I blame the uniform power structure. Essentials helped alleviate this a great deal, but sadly it was too little too late for a lot of folks.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7345893, member: 6779196"] This has always been weird to me. Is it unfair to give the fighter a torch and tinderbox while another character has the Produce Flame Cantrip? They do the same thing, but the wizard “sacrificed” something to get his power and the fighter “got it for free.” Grinding down the party’s resources over the course of the adventuring day is how every Edition has worked. Only difference is it isn’t just the wizard with daily resources in 4e. This is mostly a matter of individual perspective. The classes in 4e certainly don’t all behave the same. Some people found they felt the same nonetheless. I blame the uniform power structure. Essentials helped alleviate this a great deal, but sadly it was too little too late for a lot of folks. [/QUOTE]
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