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UA - Into the Wild
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<blockquote data-quote="dave2008" data-source="post: 7345921" data-attributes="member: 83242"><p>Damn, here I go again <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>We just didn't use the prayers, exlpoits, and spells from the books - we just made them up. If the wizard wanted to cast a spell, I would ask them to describe the intent and then determine if that qualified as an at-will, encounter, daily; and damage, if any, and whether or not they needed to make a check or attack roll (or both) etc. Same with the fighter, ranger, and rogue. No issues with fairness at all.</p><p></p><p></p><p></p><p></p><p>We never had an issue with daily powers so I'm not sure what your talking about.</p><p>Only DM'ed, but I never noticed anyone having an issue with sameness, of course we (at least most of us) don't really play video games so I may not understand where you're coming from.</p><p></p><p></p><p></p><p>We only did that once. I was just using that example to highlight the fact that 4e helped me as a DM become comfortable with improvising, randomness, and generally letting go of control. Ultimately my players preferred have set "powers" but they did improvise more after that.</p><p></p><p></p><p></p><p></p><p>It comes down to encounter construction. We could get through 4-6 combat encounters + investigation + exploration in a 6 hour session if we needed too. However, I only ran a few epic level encounters. Though I remember still being able to get about 4+ combats in a 6 hour session (but that was pretty combat heavy)</p></blockquote><p></p>
[QUOTE="dave2008, post: 7345921, member: 83242"] Damn, here I go again ;) We just didn't use the prayers, exlpoits, and spells from the books - we just made them up. If the wizard wanted to cast a spell, I would ask them to describe the intent and then determine if that qualified as an at-will, encounter, daily; and damage, if any, and whether or not they needed to make a check or attack roll (or both) etc. Same with the fighter, ranger, and rogue. No issues with fairness at all. We never had an issue with daily powers so I'm not sure what your talking about. Only DM'ed, but I never noticed anyone having an issue with sameness, of course we (at least most of us) don't really play video games so I may not understand where you're coming from. We only did that once. I was just using that example to highlight the fact that 4e helped me as a DM become comfortable with improvising, randomness, and generally letting go of control. Ultimately my players preferred have set "powers" but they did improvise more after that. It comes down to encounter construction. We could get through 4-6 combat encounters + investigation + exploration in a 6 hour session if we needed too. However, I only ran a few epic level encounters. Though I remember still being able to get about 4+ combats in a 6 hour session (but that was pretty combat heavy) [/QUOTE]
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