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UA: Level Based Skills
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<blockquote data-quote="Particle_Man" data-source="post: 1385374" data-attributes="member: 892"><p>Remember, this variant is for people that don't like to worry about skills, and so (presumably) are not out to min/max along the skills lines, because it is abusable. So the simple answer to how many sub-skills they should get is, if Craft or Profession or Perform are class skills, ALL of them, otherwise NONE; if any Knowledges are sub-skills, ALL of the knowledge skills that are class skills for that class, and NONE of the other ones. As for leaving skills open, that is inapplicable. No cross-class skills are ever going to gain ranks, and all class skills are already known and will all increase at one rank per level.</p><p></p><p>Now to the potential abuse. Multi-class characters can be powerful. A fighter 19/rogue 1 has effectively 20 ranks in all fighter and all rogue class skills. So as long as everyone is aware of this, this may not be a problem (note: a ban on multi-classing can remove this particular "feature")</p><p></p><p>The option gives up realism and a bit of skill power and gains extreme simplicity in skill choice and use. If your players like to decide how to spend skill points, or would not be happy at having effectively 3 less points in "maxed out" skills, then this option may not be for you.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 1385374, member: 892"] Remember, this variant is for people that don't like to worry about skills, and so (presumably) are not out to min/max along the skills lines, because it is abusable. So the simple answer to how many sub-skills they should get is, if Craft or Profession or Perform are class skills, ALL of them, otherwise NONE; if any Knowledges are sub-skills, ALL of the knowledge skills that are class skills for that class, and NONE of the other ones. As for leaving skills open, that is inapplicable. No cross-class skills are ever going to gain ranks, and all class skills are already known and will all increase at one rank per level. Now to the potential abuse. Multi-class characters can be powerful. A fighter 19/rogue 1 has effectively 20 ranks in all fighter and all rogue class skills. So as long as everyone is aware of this, this may not be a problem (note: a ban on multi-classing can remove this particular "feature") The option gives up realism and a bit of skill power and gains extreme simplicity in skill choice and use. If your players like to decide how to spend skill points, or would not be happy at having effectively 3 less points in "maxed out" skills, then this option may not be for you. [/QUOTE]
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UA: Level Based Skills
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