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[UA] Mearls will be happy about this
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<blockquote data-quote="mearls" data-source="post: 1273793" data-attributes="member: 697"><p>Way to go WotC! This is fantastic news. It's good to see that quality OGC (well, the reserve rule is actually closed since it was published in Poly) is making it's way into WotC's books. Jon Tweet is the best RPG designed ever, bar none, no one else comes close for mechanics. The reserve rule is the quintessential example of seemingly small changes to d20 that allow it to handle different types of games elegantly and easily. I really hope that it finds its way into the next edition of Star Wars, if such a beast should come to pass.</p><p></p><p>EDIT: One of the reasons I love the reserve rule is that it gives you tons of design space. In other words, you can tinker with it to produce lots of effects. For instance, you could make a game where the PCs have very low hit points, but lots of reserves. That gives the players an interesting middle ground of lethality. Any one major strike can kill them, but lots of minor encounters don't give 'em much trouble. My gut instinct is that it would work swimmingly well with CoC. The PCs can beat up mundane cultists or zombies all day, but a dimensional shambler (never mind the really nasty monsters) eats them for lunch.</p></blockquote><p></p>
[QUOTE="mearls, post: 1273793, member: 697"] Way to go WotC! This is fantastic news. It's good to see that quality OGC (well, the reserve rule is actually closed since it was published in Poly) is making it's way into WotC's books. Jon Tweet is the best RPG designed ever, bar none, no one else comes close for mechanics. The reserve rule is the quintessential example of seemingly small changes to d20 that allow it to handle different types of games elegantly and easily. I really hope that it finds its way into the next edition of Star Wars, if such a beast should come to pass. EDIT: One of the reasons I love the reserve rule is that it gives you tons of design space. In other words, you can tinker with it to produce lots of effects. For instance, you could make a game where the PCs have very low hit points, but lots of reserves. That gives the players an interesting middle ground of lethality. Any one major strike can kill them, but lots of minor encounters don't give 'em much trouble. My gut instinct is that it would work swimmingly well with CoC. The PCs can beat up mundane cultists or zombies all day, but a dimensional shambler (never mind the really nasty monsters) eats them for lunch. [/QUOTE]
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[UA] Mearls will be happy about this
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