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[UA] Mearls will be happy about this
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<blockquote data-quote="maddman75" data-source="post: 1276331" data-attributes="member: 2673"><p>This is one of my problems with high level D&D. THe game is MORE lethal above 12th level than it is below 5th! Saves, especially those targetted to your weak save, become almost impossible to pass. And any wizard who has lived to 11th level darn well knows that you disintegrate the guy in robes wiggling his fingers and you Dominate the guy in full plate with a bastard sword. </p><p></p><p>Hit points are also a problem. At low levels you go down a lot but seldom die. I'm hitting your for probably 5 to 15 at a whack for a tough monster, making it likely that you go into negatives only to be dramatically saved at the end. When you get up in the levels and I'm smacking on you for 30, 40, even 50 points at a time you have less and less chance to hit that 0 to -9 window. So what's to be done?</p><p></p><p>Personally, I'm banning disintegrate. Even with the 3.5 fix, it's too disruptive to the campaign world. I want castles and fortresses to be important. As for the save problem in general I don't think it can be fixed really. Increasing bleedout time may be one possible choice, maybe the death threashold is at -10 - level, so a 15th level character can go to -25?</p><p></p><p>At one point I was handing out resurrections like they were going out of style, because the PCs were dying every other battle. I really don't like that.</p></blockquote><p></p>
[QUOTE="maddman75, post: 1276331, member: 2673"] This is one of my problems with high level D&D. THe game is MORE lethal above 12th level than it is below 5th! Saves, especially those targetted to your weak save, become almost impossible to pass. And any wizard who has lived to 11th level darn well knows that you disintegrate the guy in robes wiggling his fingers and you Dominate the guy in full plate with a bastard sword. Hit points are also a problem. At low levels you go down a lot but seldom die. I'm hitting your for probably 5 to 15 at a whack for a tough monster, making it likely that you go into negatives only to be dramatically saved at the end. When you get up in the levels and I'm smacking on you for 30, 40, even 50 points at a time you have less and less chance to hit that 0 to -9 window. So what's to be done? Personally, I'm banning disintegrate. Even with the 3.5 fix, it's too disruptive to the campaign world. I want castles and fortresses to be important. As for the save problem in general I don't think it can be fixed really. Increasing bleedout time may be one possible choice, maybe the death threashold is at -10 - level, so a 15th level character can go to -25? At one point I was handing out resurrections like they were going out of style, because the PCs were dying every other battle. I really don't like that. [/QUOTE]
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[UA] Mearls will be happy about this
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