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UA Monk Way of Mercy - Have you tried this?
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<blockquote data-quote="DND_Reborn" data-source="post: 8023005" data-attributes="member: 6987520"><p>We are doing a short series of adventures over the summer and decided to all make monks. I was looking for a "healer" version and remembered the UA article on the Way of Mercy. I am curious if anyone has tried this UA material? Did you find it fun and balanced?</p><p></p><p>Any input of feedback on this UA would be appreciated. Thanks!</p><p></p><p>Here is a summery of it:</p><p></p><p><span style="font-size: 18px"><strong>Hands of Healing</strong></span></p><p>At 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending its ki cost.</p><p></p><p><span style="font-size: 18px"><strong>Hands of Harm</strong></span></p><p>At 3rd level, you use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die. If the creature is incapacitated or poisoned, the creature instead takes necrotic damage equal to three rolls of your Martial Arts die instead. You can use this feature only once on each of your turns.</p><p></p><p><span style="font-size: 18px"><strong>Noxious Aura</strong></span></p><p>Starting at 6th level, as a bonus action, you spend 1 ki point to turn your ki into an aura of toxic miasma. The aura extends 5 feet from you in every direction, but not through total cover. It lasts for 1 minute, until you’re incapacitated, or you dismiss it (no action required).</p><p></p><p>While your aura is active, ranged attacks have disadvantage against you. Any other creature that starts its turn in the aura must succeed on a Constitution saving throw or become poisoned until the end of your next turn and take poison damage equal to your Wisdom modifier (minimum of 0 damage).</p><p></p><p><span style="font-size: 18px"><strong>Healing Technique</strong></span></p><p>Starting at 11th level, your skill in manipulating your ki to heal increases. When you restore hit points to a creature using your Hands of Healing, you can also end one disease or a condition from the following list affecting the target: blinded, deafened, paralyzed, or poisoned.</p><p></p><p><span style="font-size: 18px"><strong>Hand of Mercy</strong></span></p><p>By 17th level your mastery of life energy opens the door to the ultimate respite technique. As an action, you can touch a creature, expend 4 ki points, and force the creature to make a Constitution saving throw (a creature can willingly fail this save). Unless the save succeeds, the creature enters a state of suspended animation for a number of days equal to your monk level or until you end the effect early (no action required). During this time, the creature is paralyzed, has immunity to all damage, and any curse, disease, or poison affecting it is suspended. The creature appears dead to all outward inspection and to spells used to determine the creature’s status.</p><p></p><p>You can have only one creature under the effect of this feature at a time.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8023005, member: 6987520"] We are doing a short series of adventures over the summer and decided to all make monks. I was looking for a "healer" version and remembered the UA article on the Way of Mercy. I am curious if anyone has tried this UA material? Did you find it fun and balanced? Any input of feedback on this UA would be appreciated. Thanks! Here is a summery of it: [SIZE=5][B]Hands of Healing[/B][/SIZE] At 3rd level, your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending its ki cost. [SIZE=5][B]Hands of Harm[/B][/SIZE] At 3rd level, you use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die. If the creature is incapacitated or poisoned, the creature instead takes necrotic damage equal to three rolls of your Martial Arts die instead. You can use this feature only once on each of your turns. [SIZE=5][B]Noxious Aura[/B][/SIZE] Starting at 6th level, as a bonus action, you spend 1 ki point to turn your ki into an aura of toxic miasma. The aura extends 5 feet from you in every direction, but not through total cover. It lasts for 1 minute, until you’re incapacitated, or you dismiss it (no action required). While your aura is active, ranged attacks have disadvantage against you. Any other creature that starts its turn in the aura must succeed on a Constitution saving throw or become poisoned until the end of your next turn and take poison damage equal to your Wisdom modifier (minimum of 0 damage). [SIZE=5][B]Healing Technique[/B][/SIZE] Starting at 11th level, your skill in manipulating your ki to heal increases. When you restore hit points to a creature using your Hands of Healing, you can also end one disease or a condition from the following list affecting the target: blinded, deafened, paralyzed, or poisoned. [SIZE=5][B]Hand of Mercy[/B][/SIZE] By 17th level your mastery of life energy opens the door to the ultimate respite technique. As an action, you can touch a creature, expend 4 ki points, and force the creature to make a Constitution saving throw (a creature can willingly fail this save). Unless the save succeeds, the creature enters a state of suspended animation for a number of days equal to your monk level or until you end the effect early (no action required). During this time, the creature is paralyzed, has immunity to all damage, and any curse, disease, or poison affecting it is suspended. The creature appears dead to all outward inspection and to spells used to determine the creature’s status. You can have only one creature under the effect of this feature at a time. [/QUOTE]
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