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UA Monks Introduces the Kensai and Tranquility Traditions
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<blockquote data-quote="Chaosmancer" data-source="post: 7705215" data-attributes="member: 6801228"><p>I always read it that they must choose a new target. If they can't choose a new target they lose the attack. </p><p></p><p></p><p>But I can see your interpretation too.</p><p></p><p></p><p></p><p></p><p></p><p>Okay, so going forward the designers are changing what they said and Kensei Weapons are monk weapons. </p><p></p><p>So, you can wield any martial weapon with Dex, if you use 1 of your two attacks to punch, you get +2 AC (Rereading it a few times it does say the Attack Action specifically so all Bonus Action punches do not trigger AC bonus) and then flurry for 2 more strikes.... </p><p></p><p>Pummel is completely worthless unless you really want auto damage, because bonus action punch will always be higher damage (1d4 vs 1d4+mod) unless you hit two different targets I suppose, so you can spread damage around better. </p><p></p><p></p><p>Everything else is accuracy buffs, except for making it a +3 weapon.</p><p></p><p></p><p>So, end of the day this is to allow reach weapons for the class with the highest natural speed in the game, or the use of big damage weapons. </p><p></p><p>I'm still not impressed, but it at least isn't as much of a horrible convoluted mess this way (and it seems obvious to me this was not the intent of the original document but them responding to the massive confusion and push-back. )</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7705215, member: 6801228"] I always read it that they must choose a new target. If they can't choose a new target they lose the attack. But I can see your interpretation too. Okay, so going forward the designers are changing what they said and Kensei Weapons are monk weapons. So, you can wield any martial weapon with Dex, if you use 1 of your two attacks to punch, you get +2 AC (Rereading it a few times it does say the Attack Action specifically so all Bonus Action punches do not trigger AC bonus) and then flurry for 2 more strikes.... Pummel is completely worthless unless you really want auto damage, because bonus action punch will always be higher damage (1d4 vs 1d4+mod) unless you hit two different targets I suppose, so you can spread damage around better. Everything else is accuracy buffs, except for making it a +3 weapon. So, end of the day this is to allow reach weapons for the class with the highest natural speed in the game, or the use of big damage weapons. I'm still not impressed, but it at least isn't as much of a horrible convoluted mess this way (and it seems obvious to me this was not the intent of the original document but them responding to the massive confusion and push-back. ) [/QUOTE]
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UA Monks Introduces the Kensai and Tranquility Traditions
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