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UA: New Race Options, Eladrin and Gith
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<blockquote data-quote="DEFCON 1" data-source="post: 7723987" data-attributes="member: 7006"><p>It's not surprising people think there's something "missing" with the Gith entry in the article... it's because it's true! There is literally something missing!</p><p></p><p>The Eladrin section starts with several paragraphs of description of who they are as a race, and there follows a huge section on the eladrin's personality types. And only after that do they give the game mechanics for the race.</p><p></p><p>Whereas the Gith are presented purely as their game stats. That's it. So <em>of course</em> something feels missing, because no description of who they are as a people are presented, giving us the story and flavor of who they are and how their game mechanics are meant to be interpreted.</p><p></p><p><em>Which is exactly what WotC wants for this part of the Gith playtest.</em></p><p></p><p>They don't want us critiquing the story aspects of these two subraces of Gith. All they want is for us to look at where the ability score bonuses were placed, and how the game mechanics of <em>Decadent Mastery, Martial Prodigy, Githyanki Psionics, Monastic Training, and Githzerai Psionics</em> all look... and for us to tell them whether there are any obvious problems with those features. If there aren't, and no one comments in the upcoming survey "Hey, the problem with Monastic Training is--" blah blah blah... then they know they are on the right track with the mechanics and can <em>then</em> focus on the story of the Gith race and make sure once that is in place that the game mechanics still align to it.</p><p></p><p>Obviously, because Eladrin have already had preliminary work done in the entry in the Dungeon Master's Guide, they are far enough along where WotC was fine giving us both story and mechanics together for us to critique. Which is completely okay.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7723987, member: 7006"] It's not surprising people think there's something "missing" with the Gith entry in the article... it's because it's true! There is literally something missing! The Eladrin section starts with several paragraphs of description of who they are as a race, and there follows a huge section on the eladrin's personality types. And only after that do they give the game mechanics for the race. Whereas the Gith are presented purely as their game stats. That's it. So [I]of course[/I] something feels missing, because no description of who they are as a people are presented, giving us the story and flavor of who they are and how their game mechanics are meant to be interpreted. [I]Which is exactly what WotC wants for this part of the Gith playtest.[/I] They don't want us critiquing the story aspects of these two subraces of Gith. All they want is for us to look at where the ability score bonuses were placed, and how the game mechanics of [I]Decadent Mastery, Martial Prodigy, Githyanki Psionics, Monastic Training, and Githzerai Psionics[/I] all look... and for us to tell them whether there are any obvious problems with those features. If there aren't, and no one comments in the upcoming survey "Hey, the problem with Monastic Training is--" blah blah blah... then they know they are on the right track with the mechanics and can [I]then[/I] focus on the story of the Gith race and make sure once that is in place that the game mechanics still align to it. Obviously, because Eladrin have already had preliminary work done in the entry in the Dungeon Master's Guide, they are far enough along where WotC was fine giving us both story and mechanics together for us to critique. Which is completely okay. [/QUOTE]
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