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UA: New Race Options, Eladrin and Gith
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<blockquote data-quote="Remathilis" data-source="post: 7724215" data-attributes="member: 7635"><p>1.) So at this point, to give the +2 Int, we'd have to re-write every race that has come out (with the exception of Mountain dwarf) to give them +2 to their secondary bumps as well, making them all +2/+2. </p><p></p><p>2.) why the obsession with longswords as finesse weapons when rapiers are the same damage dice. The only reason I can see is the abundance of magical longswords vs rapiers. </p><p></p><p>3.) Now, I'm confused on how you plan to implement "elven chain" in the game. It would have to be a mundane armor (as in, non-magical and purchasable) otherwise it would be a useless feature for a majority of campaigns (tantamount to giving dragonborn proficiency in "holy avengers"). So we are going to add a new "light" armor one point better than studded leather. Which is fine, but also keep in mind there is no reason why anyone else proficient in light armor (fighters, rangers, paladins, barbarians, rogues, warlocks, clerics, bards, and mountain dwarves(!) ) couldn't use it either; in fact it would be bar-none the best armor for rogues, bards, warlocks and rangers. Unless you are going to come up with some bullstone reason why nobody but elves can wear it and how no one can just kill and elf wearing it and take his armor. (esp lithe races like half-elves, tritons, or tabaxi). Of course, being mundane, anyone could theoretically purchase it (since its a powerful light armor that could rival plate, 700-1,000 gp is a good amount). </p><p></p><p>Ultimately, your "fix" isn't much better than the original race; you upped their Int by a point and gave them essentially rapier proficiency and proficiency in a single light armor (which is bound to be expensive anyway), while removing one of the best skill proficiency in the game (Perception) and fixing their bonus language to a mostly useless one (considering how they could pick, draconic, orc, abyssal, goblin or a dozen other more useful ones than Sylvan).</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7724215, member: 7635"] 1.) So at this point, to give the +2 Int, we'd have to re-write every race that has come out (with the exception of Mountain dwarf) to give them +2 to their secondary bumps as well, making them all +2/+2. 2.) why the obsession with longswords as finesse weapons when rapiers are the same damage dice. The only reason I can see is the abundance of magical longswords vs rapiers. 3.) Now, I'm confused on how you plan to implement "elven chain" in the game. It would have to be a mundane armor (as in, non-magical and purchasable) otherwise it would be a useless feature for a majority of campaigns (tantamount to giving dragonborn proficiency in "holy avengers"). So we are going to add a new "light" armor one point better than studded leather. Which is fine, but also keep in mind there is no reason why anyone else proficient in light armor (fighters, rangers, paladins, barbarians, rogues, warlocks, clerics, bards, and mountain dwarves(!) ) couldn't use it either; in fact it would be bar-none the best armor for rogues, bards, warlocks and rangers. Unless you are going to come up with some bullstone reason why nobody but elves can wear it and how no one can just kill and elf wearing it and take his armor. (esp lithe races like half-elves, tritons, or tabaxi). Of course, being mundane, anyone could theoretically purchase it (since its a powerful light armor that could rival plate, 700-1,000 gp is a good amount). Ultimately, your "fix" isn't much better than the original race; you upped their Int by a point and gave them essentially rapier proficiency and proficiency in a single light armor (which is bound to be expensive anyway), while removing one of the best skill proficiency in the game (Perception) and fixing their bonus language to a mostly useless one (considering how they could pick, draconic, orc, abyssal, goblin or a dozen other more useful ones than Sylvan). [/QUOTE]
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