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UA: New Race Options, Eladrin and Gith
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<blockquote data-quote="Yaarel" data-source="post: 7724234" data-attributes="member: 58172"><p>The way I am currently looking at it, the Elven Chain is a cultural feature − so it is ok for Non-High-Elves to access Elven Chain if they access the High Elf culture to learn its fighting style.</p><p></p><p>In other words, I am looking at the Elven Chain as in the category of an ‘exotic’ armor, that requires a special proficiency. Similarly, light armor proficiency fails to grant medium armor proficiency. The Elven Chain is neither normal light armor, nor is it medium armor. So it requires its own kind of proficiency. The armor is metal, but its suppleness makes it flimsy, and normally less useful, unless mastering a special fighting style that is fast enough and precise enough to take advantage of its properties, maneuvering to make weapons glance across rather than achieve impact. So, the proficiency represents the knowledge of a special fighting style that emphasizes high Dexterity techniques.</p><p></p><p>The question is, does the Fighter class *automatically* know all ‘exotic’ weapons and armors? For now, this approach says, no.</p><p></p><p>If an ‘exotic’ category feels to much like a feat tax, then a door that is better to not open, there are other ways to handle it. One idea is to simply move the chain shirt (but not the full chain suit) into the Light Armor category allowing full Dex, and be done with it. Similarly, the plate breastplate (but not the full plate suit) is able to stay int the Medium Armor category.</p><p></p><p>Alternatively, the way that the High Elf uses chain is a kind of magic, that a character must learn, maybe a kind of ritual. But the High Elf gets this as a cultural feature, in a way that is always on.</p><p></p><p></p><p>Even this. ‘Elven Chain’ is nothing more than a reflavoring of the Mage Armor spell, using (and transmuting) normal Chain armor as the material component of the spell. Thus it is equivalent to a 1st level spell, one that lasts for 8 hours anyways, and remains balanced if it is ‘always on’ for the High Elf.</p><p></p><p></p><p></p><p></p><p></p><p>The Elf is an important, maybe essential, element of the D&D tradition. I doubt D&D can even feel like D&D without the Elf. The options for it must be solid.</p><p></p><p>Fortunately, D&D has always included different kinds of Elf, so it is easy to make each kind different from the other, in a way that helps contain each kind.</p><p></p><p>At least for the High Elf, being good at both Dexterity fighting and being good at Intelligence wizardry, need to translate into the 5e system in a way that is fun and satisfying.</p><p></p><p>If the High Elf gains +2 Intelligence and Dexterity-friendly Elven Chain, then it becomes a solid choice for a pure Wizard. The Wizard has low hit points and access to good armor is nice.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7724234, member: 58172"] The way I am currently looking at it, the Elven Chain is a cultural feature − so it is ok for Non-High-Elves to access Elven Chain if they access the High Elf culture to learn its fighting style. In other words, I am looking at the Elven Chain as in the category of an ‘exotic’ armor, that requires a special proficiency. Similarly, light armor proficiency fails to grant medium armor proficiency. The Elven Chain is neither normal light armor, nor is it medium armor. So it requires its own kind of proficiency. The armor is metal, but its suppleness makes it flimsy, and normally less useful, unless mastering a special fighting style that is fast enough and precise enough to take advantage of its properties, maneuvering to make weapons glance across rather than achieve impact. So, the proficiency represents the knowledge of a special fighting style that emphasizes high Dexterity techniques. The question is, does the Fighter class *automatically* know all ‘exotic’ weapons and armors? For now, this approach says, no. If an ‘exotic’ category feels to much like a feat tax, then a door that is better to not open, there are other ways to handle it. One idea is to simply move the chain shirt (but not the full chain suit) into the Light Armor category allowing full Dex, and be done with it. Similarly, the plate breastplate (but not the full plate suit) is able to stay int the Medium Armor category. Alternatively, the way that the High Elf uses chain is a kind of magic, that a character must learn, maybe a kind of ritual. But the High Elf gets this as a cultural feature, in a way that is always on. Even this. ‘Elven Chain’ is nothing more than a reflavoring of the Mage Armor spell, using (and transmuting) normal Chain armor as the material component of the spell. Thus it is equivalent to a 1st level spell, one that lasts for 8 hours anyways, and remains balanced if it is ‘always on’ for the High Elf. The Elf is an important, maybe essential, element of the D&D tradition. I doubt D&D can even feel like D&D without the Elf. The options for it must be solid. Fortunately, D&D has always included different kinds of Elf, so it is easy to make each kind different from the other, in a way that helps contain each kind. At least for the High Elf, being good at both Dexterity fighting and being good at Intelligence wizardry, need to translate into the 5e system in a way that is fun and satisfying. If the High Elf gains +2 Intelligence and Dexterity-friendly Elven Chain, then it becomes a solid choice for a pure Wizard. The Wizard has low hit points and access to good armor is nice. [/QUOTE]
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