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UA: New Race Options, Eladrin and Gith
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<blockquote data-quote="Ragmon" data-source="post: 7724263" data-attributes="member: 99604"><p>Wait, so the Gith don't get DEX instead they get INT ? WHAT?</p><p>Their common attribute was DEX (+2 for Yankies and +6 for Zerai, 3.x ed), Githzerai even get a penalty to INT.</p><p></p><p>\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/</p><p>A major issue is that there are no shared traits for the Gith, they both get +1 INT and that is it. Might as well be two different races. </p><p></p><p><strong>Githyankies</strong> are graceful, sturdy but brash. Not Strong a not smart.</p><p><strong>Decadent Mastery</strong> - This could have been a shared trait, since both Gith have time to learn.</p><p><strong>Martial Prodigy</strong> - This is redundant to the fluff, TRAINED FROM BIRTH AS WARRIORS, their gonna have at least a level of fighter or some martial class to reflect this. If not then they were probably not raised from birth to become a warrior.</p><p><strong>Psionics</strong> - Its fine.</p><p></p><p><strong>Githzerai</strong> are graceful, wise but a bit simple. They got the INT part very wrong.</p><p><strong>Monastic training</strong> - Kind of goes against the designers own philosophy of not adding too many stacking bonuses.</p><p><strong>Psionics</strong> - Sure what ever.</p><p></p><p>Githyankies get more traits, this should be fixed.</p><p>\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/</p><p></p><p>Just about any person who played a few sessions in D&D 5 could have designed better races in 5-10 minutes.</p><p></p><p>I think they should rework the whole Gith race, how to make then work properly:</p><p><strong>Gith</strong></p><p><strong>+1 to DEX - Yankie (+2 CON) and Zerai (+2 WIS), or turn it around and make it +2 DEX and +1C and +1W.</strong></p><p><strong>+ Darkvision</strong></p><p><strong>Spell Resisntace - Gnome Cunning essentially.</strong></p><p><strong>Psionics - go full ham, make the psionics the main divide for the Subraces. Give 'em very different set of powers.</strong></p><p></p><p>This should be balanced enough, also it takes the lore from previous editions into consideration.</p><p></p><p>Something like this.</p></blockquote><p></p>
[QUOTE="Ragmon, post: 7724263, member: 99604"] Wait, so the Gith don't get DEX instead they get INT ? WHAT? Their common attribute was DEX (+2 for Yankies and +6 for Zerai, 3.x ed), Githzerai even get a penalty to INT. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ A major issue is that there are no shared traits for the Gith, they both get +1 INT and that is it. Might as well be two different races. [B]Githyankies[/B] are graceful, sturdy but brash. Not Strong a not smart. [B]Decadent Mastery[/B] - This could have been a shared trait, since both Gith have time to learn. [B]Martial Prodigy[/B] - This is redundant to the fluff, TRAINED FROM BIRTH AS WARRIORS, their gonna have at least a level of fighter or some martial class to reflect this. If not then they were probably not raised from birth to become a warrior. [B]Psionics[/B] - Its fine. [B]Githzerai[/B] are graceful, wise but a bit simple. They got the INT part very wrong. [B]Monastic training[/B] - Kind of goes against the designers own philosophy of not adding too many stacking bonuses. [B]Psionics[/B] - Sure what ever. Githyankies get more traits, this should be fixed. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/ Just about any person who played a few sessions in D&D 5 could have designed better races in 5-10 minutes. I think they should rework the whole Gith race, how to make then work properly: [B]Gith +1 to DEX - Yankie (+2 CON) and Zerai (+2 WIS), or turn it around and make it +2 DEX and +1C and +1W. + Darkvision Spell Resisntace - Gnome Cunning essentially. Psionics - go full ham, make the psionics the main divide for the Subraces. Give 'em very different set of powers.[/B] This should be balanced enough, also it takes the lore from previous editions into consideration. Something like this. [/QUOTE]
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