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UA Primeval Awareness Hysteria
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<blockquote data-quote="I'm A Banana" data-source="post: 6973170" data-attributes="member: 2067"><p>Speaking as someone who didn't think PA was great shakes when it came out, I changed my tune a bit after seeing it in play.</p><p></p><p>I don't think it's <em>too powerful</em>, exactly. Getting a sense of what favored enemies you have nearby isn't a bad Rangery thing to do, and it's bang-on effects include things like avoiding ambushes and following creatures around, which are Rangery things that Rangers should be able to do.</p><p></p><p>I do think the fact that it's at-will and reliable means that there's never any downside to just <em>constantly</em> using it. Which isn't great from a gameplay perspective - "always remember the ranger has perfect knowledge of every humanoid within 6 miles" is a pretty big demand to make on the DM.</p><p></p><p>It's also worded in a way that's <em>impossible</em> to actually run at the table in any functional way. It is a very rare DM who has the precise knowledge of the demographics of any given six-mile radius of their campaign. I don't know what's within six miles because I haven't rolled for it yet. I can't tell you if there's X, Y, or Z within range. It's like Shrodinger's cat, I can't tell you if it's alive or dead until we open the box and find out together. </p><p></p><p>While an answer like you suggest is vaguely functional, it nerfs the ability and sells it short. The Ranger as a character becomes aware of each of those creatures, and it's up to the Ranger to decide what to do with that information. It's a kludge that shouldn't have to be there. </p><p></p><p>PA is a good idea that needs some development - pretty much what I'd expect out of a UA article.</p><p></p><p>I'm still playing the game where the UA ranger with that ability is a character, but every time she uses PA, I just sort of throw up my hands and end up answering specific questions. If that's the design intent of the ability, then it should be designed to reflect that intent, and not couch it in language that gives the Ranger character something that the players and the DM cannot possibly know themselves.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6973170, member: 2067"] Speaking as someone who didn't think PA was great shakes when it came out, I changed my tune a bit after seeing it in play. I don't think it's [I]too powerful[/I], exactly. Getting a sense of what favored enemies you have nearby isn't a bad Rangery thing to do, and it's bang-on effects include things like avoiding ambushes and following creatures around, which are Rangery things that Rangers should be able to do. I do think the fact that it's at-will and reliable means that there's never any downside to just [I]constantly[/I] using it. Which isn't great from a gameplay perspective - "always remember the ranger has perfect knowledge of every humanoid within 6 miles" is a pretty big demand to make on the DM. It's also worded in a way that's [I]impossible[/I] to actually run at the table in any functional way. It is a very rare DM who has the precise knowledge of the demographics of any given six-mile radius of their campaign. I don't know what's within six miles because I haven't rolled for it yet. I can't tell you if there's X, Y, or Z within range. It's like Shrodinger's cat, I can't tell you if it's alive or dead until we open the box and find out together. While an answer like you suggest is vaguely functional, it nerfs the ability and sells it short. The Ranger as a character becomes aware of each of those creatures, and it's up to the Ranger to decide what to do with that information. It's a kludge that shouldn't have to be there. PA is a good idea that needs some development - pretty much what I'd expect out of a UA article. I'm still playing the game where the UA ranger with that ability is a character, but every time she uses PA, I just sort of throw up my hands and end up answering specific questions. If that's the design intent of the ability, then it should be designed to reflect that intent, and not couch it in language that gives the Ranger character something that the players and the DM cannot possibly know themselves. [/QUOTE]
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