Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Primeval Awareness Hysteria
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6974760" data-attributes="member: 97077"><p>If the player is asking for no particular reason, then the answer needn't be specific, especially if it's something like beasts in a forest or humanoids in a city. There is so much information that it basically makes it useless.</p><p></p><p>It's only when the player is asking for a particular reason - one I hope the DM asks him or her to articulate - where it needs to be specific. And if that is the case, it should be easy for the DM to narrate a result because the context will tell why that reason is important.</p><p></p><p>If Von Grissle the monstrosity hunter approaches the dungeon and says he wants to attune his senses to determine whether any monstrosities lurk nearby, I can let him know how many monstrosities remain in the dungeon and their approximate level and quadrant (e.g. the northeast corner of the tenth level). For random encounter tables that include one or more monstrosities, I can tell them there are other monstrosities on the move and any random encounters the party gets will be monstrosities at that player's option if the player chooses to focus on Primeval Awareness as an exploration task instead of some other task. (But of course, the ranger can still stay alert to danger per Natural Explorer unlike other classes.) If the PC instead prefers to track down every monstrosity on that random encounter table, he or she can do that too.</p><p></p><p>I see no issue with this class feature as written.</p></blockquote><p></p>
[QUOTE="iserith, post: 6974760, member: 97077"] If the player is asking for no particular reason, then the answer needn't be specific, especially if it's something like beasts in a forest or humanoids in a city. There is so much information that it basically makes it useless. It's only when the player is asking for a particular reason - one I hope the DM asks him or her to articulate - where it needs to be specific. And if that is the case, it should be easy for the DM to narrate a result because the context will tell why that reason is important. If Von Grissle the monstrosity hunter approaches the dungeon and says he wants to attune his senses to determine whether any monstrosities lurk nearby, I can let him know how many monstrosities remain in the dungeon and their approximate level and quadrant (e.g. the northeast corner of the tenth level). For random encounter tables that include one or more monstrosities, I can tell them there are other monstrosities on the move and any random encounters the party gets will be monstrosities at that player's option if the player chooses to focus on Primeval Awareness as an exploration task instead of some other task. (But of course, the ranger can still stay alert to danger per Natural Explorer unlike other classes.) If the PC instead prefers to track down every monstrosity on that random encounter table, he or she can do that too. I see no issue with this class feature as written. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Primeval Awareness Hysteria
Top