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<blockquote data-quote="Kyvin" data-source="post: 6911512" data-attributes="member: 6851739"><p>There's an aarakocra hunter ranger in my princes campaign. He's using a glaive with polearm master. The players just hit 8th level. I've switched him over to the revised ranger and there's been two sessions so far. </p><p></p><p>I definitely like the changes and don't see it as overpowered. However, I do think the abilities need to be spaced out and don't like the advantage for initiative. I'm actually just going to have him use prof bonus added to initiative. He is doing quite a bit of damage to single targets but not overshadowing the paladin or assassin/fighter. There used to be a barbarian in the party with great weapon master and I felt like they were the star of every combat. I'm not a fan of the advantage on initiative player going first nearly every encounter.</p><p></p><p>My suggestions during the survey were:</p><p>Change humanoid favored enemies to 2 choices.</p><p>Move ignore difficult terrain to the 8th level fleet of foot ability.</p><p>Change initiative advantage to prof bonus and move it to 3rd level (get rid of the whole beast understanding thing and the weird favored enemy radar-it just doesn't make sense to me at all)</p><p>Whirlwind ability should allow for reach weapons (and I'll just houserule it that way anyway)</p><p>And we need more ranger spells (especially for melee rangers)</p></blockquote><p></p>
[QUOTE="Kyvin, post: 6911512, member: 6851739"] There's an aarakocra hunter ranger in my princes campaign. He's using a glaive with polearm master. The players just hit 8th level. I've switched him over to the revised ranger and there's been two sessions so far. I definitely like the changes and don't see it as overpowered. However, I do think the abilities need to be spaced out and don't like the advantage for initiative. I'm actually just going to have him use prof bonus added to initiative. He is doing quite a bit of damage to single targets but not overshadowing the paladin or assassin/fighter. There used to be a barbarian in the party with great weapon master and I felt like they were the star of every combat. I'm not a fan of the advantage on initiative player going first nearly every encounter. My suggestions during the survey were: Change humanoid favored enemies to 2 choices. Move ignore difficult terrain to the 8th level fleet of foot ability. Change initiative advantage to prof bonus and move it to 3rd level (get rid of the whole beast understanding thing and the weird favored enemy radar-it just doesn't make sense to me at all) Whirlwind ability should allow for reach weapons (and I'll just houserule it that way anyway) And we need more ranger spells (especially for melee rangers) [/QUOTE]
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