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<blockquote data-quote="I'm A Banana" data-source="post: 6926740" data-attributes="member: 2067"><p>Another session of mine tonight.</p><p></p><p>She got to employ the "advantage when an enemy hasn't gone." It's a powerful feature, though it didn't wind up causing a huge impact in this session. </p><p></p><p>The thing that <strong>did</strong> cause an impact was Primeval Awereness and it's "know all your favored enemies within 6 miles" function. As before, this was hard to adjudicate on the fly as written - yes, there are lots of undead around the town at night in Barovia? Yes, you sense three undead in the next room and...more...? Beyond that...?" I think the player is satisfied with my ruling, but it's absolutely something I hope is re-written in the future to be clearer what the intended benefit is, and to get at that without asking the DM to have accurate demographics on hand.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6926740, member: 2067"] Another session of mine tonight. She got to employ the "advantage when an enemy hasn't gone." It's a powerful feature, though it didn't wind up causing a huge impact in this session. The thing that [B]did[/B] cause an impact was Primeval Awereness and it's "know all your favored enemies within 6 miles" function. As before, this was hard to adjudicate on the fly as written - yes, there are lots of undead around the town at night in Barovia? Yes, you sense three undead in the next room and...more...? Beyond that...?" I think the player is satisfied with my ruling, but it's absolutely something I hope is re-written in the future to be clearer what the intended benefit is, and to get at that without asking the DM to have accurate demographics on hand. [/QUOTE]
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