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UA Ranger in STK - play report
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<blockquote data-quote="Blue" data-source="post: 6916781" data-attributes="member: 20564"><p><strong>Character sheet</strong></p><p></p><p><span style="font-size: 15px">Garreck Houndsman</span></p><p> NG Human (v) UA Ranger (Hunter) 5</p><p> </p><p> Str 8 (-1) Dex 18 (+4) Con 14 (+2)</p><p> Int 10 (+0) Wis 14 (+2) Chr 12 (+1)</p><p> (Starting 8, 15, 14, 10, 13, 12. Racial +1 Dex & Wis; 4[SUP]th[/SUP] +2 Dex)</p><p> </p><p> HP 44 HD 5d10 AC 16 Move 30' Prof: +3</p><p> Saves: Str, Dex S +2 D +7 C +2 I +0 W +2 Ch +1</p><p> </p><p> Back: Folk Hero [Rustic Hospitality] – rescued kidnapped bride</p><p> Prof: Light, medium, shields; simple, martial</p><p> Skills: Animal Handling (b), Survival (b), Persuasion (race), Perception (c), Stealth (c), Insight (c)</p><p> Tools: Woodworker's tools, Vehicles (land) (b)</p><p> Lang: Common, Orc (racial), Goblin (ranger)</p><p> Vision: Normal, Passive Perception 15</p><p> </p><p> <strong>Crossbow Expert</strong> – no need to load crossbows, 5' range doesn't impose disadvantage (all ranged), attack action with 1H, bonus action attack crossbow</p><p> </p><p> <strong>Favored Enemy: Humanoids</strong> – +2 damage with weapons; advantage on survival and int checks</p><p> <strong>Natural Explorer</strong></p><p> </p><ul> <li data-xf-list-type="ul">Ignore difficult terrain </li> <li data-xf-list-type="ul">Advantage on init </li> <li data-xf-list-type="ul">Advantage attack on those who haven't acted yet </li> <li data-xf-list-type="ul">Traveling hour+: difficult terrain doesn't slow group; can't become lost; alert while traveling even when doing something else; travel alone = stealth at normal pace; forage for twice as much; tracking tells exact #, sizes, and how long ago they passed through </li> </ul><p> <strong>Fighting Style: Archery</strong> - +2 to hit with ranged weapon attacks</p><p> <strong>Primeval Awareness</strong></p><p> </p><ul> <li data-xf-list-type="ul">Communicate with beasts; read mood & intent, emotional state; if affected by magic; short term needs; actions to take to make it not attack </li> <li data-xf-list-type="ul">Attune senses to favored enemies – 1 min concentration: any in 5 miles, numbers, general direction and distance. If multiple groups, learn for each group. </li> </ul><p> <strong>Horde Breaker</strong> – once/turn when make weapon attack, can make another for free against another foe within 5 of original target.</p><p> <strong>Extra Attack</strong></p><p> </p><p> Spells (DC 13)</p><p> 1[SUP]st[/SUP] [][][][] Hunter's Mark, Absorb Elements</p><p> 2[SUP]nd[/SUP] [][] Spike Growth, Darkvision</p><p> </p><p> Magic item: +1 Hand Crossbow</p><p> </p><p> Studded Leather, spare Hand Crossbow, Dagger, Longbow, Net, TBD</p><p> Mastiff [Kip] – for RP, can run away every combat</p><p> </p><p> Atk 2 attack action + 1 hordebreaker (if target available); 1 bonus action if Attack action used</p><p> Hit +3 prof +4 dex +1 magic +2 fight style = +10</p><p> Dmg d6 + 4 dex + 1 magic (+2 favored enemy) (+1d6 hunter's mark)</p></blockquote><p></p>
[QUOTE="Blue, post: 6916781, member: 20564"] [b]Character sheet[/b] [SIZE=4]Garreck Houndsman[/SIZE] NG Human (v) UA Ranger (Hunter) 5 Str 8 (-1) Dex 18 (+4) Con 14 (+2) Int 10 (+0) Wis 14 (+2) Chr 12 (+1) (Starting 8, 15, 14, 10, 13, 12. Racial +1 Dex & Wis; 4[SUP]th[/SUP] +2 Dex) HP 44 HD 5d10 AC 16 Move 30' Prof: +3 Saves: Str, Dex S +2 D +7 C +2 I +0 W +2 Ch +1 Back: Folk Hero [Rustic Hospitality] – rescued kidnapped bride Prof: Light, medium, shields; simple, martial Skills: Animal Handling (b), Survival (b), Persuasion (race), Perception (c), Stealth (c), Insight (c) Tools: Woodworker's tools, Vehicles (land) (b) Lang: Common, Orc (racial), Goblin (ranger) Vision: Normal, Passive Perception 15 [B]Crossbow Expert[/B] – no need to load crossbows, 5' range doesn't impose disadvantage (all ranged), attack action with 1H, bonus action attack crossbow [B]Favored Enemy: Humanoids[/B] – +2 damage with weapons; advantage on survival and int checks [B]Natural Explorer[/B] [LIST] [*]Ignore difficult terrain [*]Advantage on init [*]Advantage attack on those who haven't acted yet [*]Traveling hour+: difficult terrain doesn't slow group; can't become lost; alert while traveling even when doing something else; travel alone = stealth at normal pace; forage for twice as much; tracking tells exact #, sizes, and how long ago they passed through [/LIST] [B]Fighting Style: Archery[/B] - +2 to hit with ranged weapon attacks [B]Primeval Awareness[/B] [LIST] [*]Communicate with beasts; read mood & intent, emotional state; if affected by magic; short term needs; actions to take to make it not attack [*]Attune senses to favored enemies – 1 min concentration: any in 5 miles, numbers, general direction and distance. If multiple groups, learn for each group. [/LIST] [B]Horde Breaker[/B] – once/turn when make weapon attack, can make another for free against another foe within 5 of original target. [B]Extra Attack[/B] Spells (DC 13) 1[SUP]st[/SUP] [][][][] Hunter's Mark, Absorb Elements 2[SUP]nd[/SUP] [][] Spike Growth, Darkvision Magic item: +1 Hand Crossbow Studded Leather, spare Hand Crossbow, Dagger, Longbow, Net, TBD Mastiff [Kip] – for RP, can run away every combat Atk 2 attack action + 1 hordebreaker (if target available); 1 bonus action if Attack action used Hit +3 prof +4 dex +1 magic +2 fight style = +10 Dmg d6 + 4 dex + 1 magic (+2 favored enemy) (+1d6 hunter's mark) [/QUOTE]
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