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UA Ranger (Playtest 6)
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<blockquote data-quote="Charlaquin" data-source="post: 9056566" data-attributes="member: 6779196"><p>It’s funny, I’m usually one of the most vocal spellcasting ranger haters, and I was actually pretty cool with this version. I mean, obviously I still wish there was a non-spellcasting version available, but for a spellcasting ranger, this is one I could live with.</p><p></p><p>Deft Explorer is pure upside compared to the last UA - you still get expertise in a skill of your choice, and now you also get advantage on some nature-related checks. You get two terrain types and can swap one of them out on a long rest, which means it’ll basically always be active.</p><p></p><p>Hunter’s Mark requiring concentration again is of course a big nerf, but I saw it coming. They’ve tried it multiple times now, it keeps proving overpowered. We need to let this one go.</p><p></p><p>All of the subclasses got significant improvements, and they all get to do cool things that aren’t just spells.</p><p></p><p>Still don’t like that Barrage and Volley are spells, but this is clearly a hill WotC wants to die on, so whatever. I give up. The ranger isn’t going to be the survivalist character I want it to be, it’s just the primal analogue to paladins. I can live with that.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9056566, member: 6779196"] It’s funny, I’m usually one of the most vocal spellcasting ranger haters, and I was actually pretty cool with this version. I mean, obviously I still wish there was a non-spellcasting version available, but for a spellcasting ranger, this is one I could live with. Deft Explorer is pure upside compared to the last UA - you still get expertise in a skill of your choice, and now you also get advantage on some nature-related checks. You get two terrain types and can swap one of them out on a long rest, which means it’ll basically always be active. Hunter’s Mark requiring concentration again is of course a big nerf, but I saw it coming. They’ve tried it multiple times now, it keeps proving overpowered. We need to let this one go. All of the subclasses got significant improvements, and they all get to do cool things that aren’t just spells. Still don’t like that Barrage and Volley are spells, but this is clearly a hill WotC wants to die on, so whatever. I give up. The ranger isn’t going to be the survivalist character I want it to be, it’s just the primal analogue to paladins. I can live with that. [/QUOTE]
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