Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Ranger (Playtest 6)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="codo" data-source="post: 9062700" data-attributes="member: 94626"><p>When I first read the new conjure barrage/volley spells, and noticed that they don't target allies, I though of them as similar to an evoker casting AOE spells or a Sorcerer using careful spell, and in most cases they are. However I just realized that in certain situations they are so much better. </p><p></p><p> An evoker and a Sorcerer using careful spell both can only chose a limited number of people not to affect. A ranger can use a Conjure spell and chose <em>any </em>target hit to not be affected. Most of the time that won't matter because a Evoker or Sorcerer can ignore enough people to cover the whole party, but anytime you have a large number of allies on your side, or innocents to protect, the Conjure spells become exponentially better.</p><p></p><p>There are tons of situations where the difference will matter, particularly in more narrative based fights, instead of dungeon crawling. An evil necromancer raises a hoard of zombies in the city, and they are mixed in the crowd. Your party rallies the citizen of a village to city to fight off the attacking orc army. A ranger can drop a Conjure barrage on a crowd and hit dozens of enemies without hurting any allies. A Conjure Volley can hit over a hundred enemies. Correct me if I am wrong here but they are by far the biggest AOE spells in the game that won't hit any allies. I don't think there are really any other spells in the game that can came close.</p><p></p><p>Most of the time full casters are going to going to be much better killing large mobs of enemies. Better enough that most of the time rangers won't even bother trying to cast one if they have a full caster in the party. The new ranger spells actually give them there own niche. One that seems really fun and flavorful for a ranger. I am actually excited to try them out now. </p><p></p><p>I am just picturing a situation like you come across a caravan being overrun by bandits, and they are mixed in among the caravan attacking people, and my ranger firing dozens of arrows and unerringly hitting every single bandit. I might be more excited about actually trying the Conjure spells out than anything else in the playtest so far, and overall I am actually really happy with the playtest so far.</p></blockquote><p></p>
[QUOTE="codo, post: 9062700, member: 94626"] When I first read the new conjure barrage/volley spells, and noticed that they don't target allies, I though of them as similar to an evoker casting AOE spells or a Sorcerer using careful spell, and in most cases they are. However I just realized that in certain situations they are so much better. An evoker and a Sorcerer using careful spell both can only chose a limited number of people not to affect. A ranger can use a Conjure spell and chose [I]any [/I]target hit to not be affected. Most of the time that won't matter because a Evoker or Sorcerer can ignore enough people to cover the whole party, but anytime you have a large number of allies on your side, or innocents to protect, the Conjure spells become exponentially better. There are tons of situations where the difference will matter, particularly in more narrative based fights, instead of dungeon crawling. An evil necromancer raises a hoard of zombies in the city, and they are mixed in the crowd. Your party rallies the citizen of a village to city to fight off the attacking orc army. A ranger can drop a Conjure barrage on a crowd and hit dozens of enemies without hurting any allies. A Conjure Volley can hit over a hundred enemies. Correct me if I am wrong here but they are by far the biggest AOE spells in the game that won't hit any allies. I don't think there are really any other spells in the game that can came close. Most of the time full casters are going to going to be much better killing large mobs of enemies. Better enough that most of the time rangers won't even bother trying to cast one if they have a full caster in the party. The new ranger spells actually give them there own niche. One that seems really fun and flavorful for a ranger. I am actually excited to try them out now. I am just picturing a situation like you come across a caravan being overrun by bandits, and they are mixed in among the caravan attacking people, and my ranger firing dozens of arrows and unerringly hitting every single bandit. I might be more excited about actually trying the Conjure spells out than anything else in the playtest so far, and overall I am actually really happy with the playtest so far. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
UA Ranger (Playtest 6)
Top