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UA Ranger (Playtest 6)
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<blockquote data-quote="codo" data-source="post: 9063217" data-attributes="member: 94626"><p>The thing is rangers don't get the conjure spells until high level, and they can only cast a couple a day. I want them to be Awesome! I want them to do at least as much damage as a fire, and not hit allies. When a ranger drops a conjure spell it should be a big deal. I want them to do as much damage as a fireball <em>and </em>not have them effect allies. By the time a ranger is able to cast conjure barrage the wizard is already throwing level 5 fireballs.</p><p></p><p>The fact that both spells are class specific spells means that they can be more powerful then other spells of the same level. The extra power of the spells can come out of the class power budget. I want Conjure Barrage to do 5d10 and Conjure Volley 8d10. Now that there is no way for other character to get class specific spells, you don't need to worry if the are overpowered if a character of another class gets them somehow. </p><p></p><p>If it helps, just imagine the spells just did their normal damage, but rangers had a class ability that let them upgrade the damage of conjure spells from d8s to d10s. It is literally the same thing, just less over head and potential for confusion.</p></blockquote><p></p>
[QUOTE="codo, post: 9063217, member: 94626"] The thing is rangers don't get the conjure spells until high level, and they can only cast a couple a day. I want them to be Awesome! I want them to do at least as much damage as a fire, and not hit allies. When a ranger drops a conjure spell it should be a big deal. I want them to do as much damage as a fireball [I]and [/I]not have them effect allies. By the time a ranger is able to cast conjure barrage the wizard is already throwing level 5 fireballs. The fact that both spells are class specific spells means that they can be more powerful then other spells of the same level. The extra power of the spells can come out of the class power budget. I want Conjure Barrage to do 5d10 and Conjure Volley 8d10. Now that there is no way for other character to get class specific spells, you don't need to worry if the are overpowered if a character of another class gets them somehow. If it helps, just imagine the spells just did their normal damage, but rangers had a class ability that let them upgrade the damage of conjure spells from d8s to d10s. It is literally the same thing, just less over head and potential for confusion. [/QUOTE]
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