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UA Ranger (Playtest 6)
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<blockquote data-quote="Mistwell" data-source="post: 9078119" data-attributes="member: 2525"><p>Treantmonk has his playtest Ranger video up for Patreon viewers, soon for all viewers. And I, and he, were shocked that his damage calculations for a 13th level Beastmaster were much higher than expected. Second only to a Bezerker Barbarian. Now he makes assumptions, it's just one build at 13th level, and I'd note he never does any calculation for chances to lose concentration on Hunter's Mark - but he also never casts any other spells so maybe he is assuming slots are devoted to Hunter's Mark. Still in all, the damage was surprisingly higher than expected. Slightly over 50 damage per round at 13th level.</p><p></p><p>On the negative, he bashes choice of terrain and advocates they just get advantage on tracking. He has serious problems with hunters mark and thinks maybe they should get to remove concentration on that at 11th level. And there are some bonus action conflicts. Finally he seems to hate the revised Gloomstalker - not that the Gloomstalker didn't need a nerf (it did) just that this version is weird. Where is the "scary" coming from, why do they now teleport, and the Frightened condition doesn't even function if you're invisible to the target so two of their abilities directly conflict with each other.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9078119, member: 2525"] Treantmonk has his playtest Ranger video up for Patreon viewers, soon for all viewers. And I, and he, were shocked that his damage calculations for a 13th level Beastmaster were much higher than expected. Second only to a Bezerker Barbarian. Now he makes assumptions, it's just one build at 13th level, and I'd note he never does any calculation for chances to lose concentration on Hunter's Mark - but he also never casts any other spells so maybe he is assuming slots are devoted to Hunter's Mark. Still in all, the damage was surprisingly higher than expected. Slightly over 50 damage per round at 13th level. On the negative, he bashes choice of terrain and advocates they just get advantage on tracking. He has serious problems with hunters mark and thinks maybe they should get to remove concentration on that at 11th level. And there are some bonus action conflicts. Finally he seems to hate the revised Gloomstalker - not that the Gloomstalker didn't need a nerf (it did) just that this version is weird. Where is the "scary" coming from, why do they now teleport, and the Frightened condition doesn't even function if you're invisible to the target so two of their abilities directly conflict with each other. [/QUOTE]
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