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UA Ranger (Playtest 6)
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<blockquote data-quote="Mistwell" data-source="post: 9078247" data-attributes="member: 2525"><p>They do not. If you're attacking someone using their dark vision, the frightened condition you're apply doesn't work. Not different situations its very often the same situation. In fact, theme-wise, THAT'S WHAT'S SCARY IS SOMEONE ATTACKING YOU FROM THE DARKNESS. It's very obvious someone at WOTC didn't notice the condition you apply happens to not function with the very invisibility which is scaring them. Pretty sure this is a whoops and we will see it fixed in the next iteration.</p><p></p><p></p><p>They literally did just that in the prior playtest. This is a direct change to that very version. Didn't you realize that?</p><p></p><p></p><p>If you look at the subclass construction for this playtest, most features are not pairing off hunters mark. It's why it's so important now. Again, if you read the new Ranger, I don't see how you'd not be focused on Hunters Mark. They're giving you a free use of it (so not even always a spell slot), and it's tied to a whole lot now.</p><p></p><p>I am getting the sense you didn't even read what we're discussing?</p><p></p><p></p><p>Well I have a similar opinion of most of your analysis and an even lower opinion of your YouTube channel <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Mistwell, post: 9078247, member: 2525"] They do not. If you're attacking someone using their dark vision, the frightened condition you're apply doesn't work. Not different situations its very often the same situation. In fact, theme-wise, THAT'S WHAT'S SCARY IS SOMEONE ATTACKING YOU FROM THE DARKNESS. It's very obvious someone at WOTC didn't notice the condition you apply happens to not function with the very invisibility which is scaring them. Pretty sure this is a whoops and we will see it fixed in the next iteration. They literally did just that in the prior playtest. This is a direct change to that very version. Didn't you realize that? If you look at the subclass construction for this playtest, most features are not pairing off hunters mark. It's why it's so important now. Again, if you read the new Ranger, I don't see how you'd not be focused on Hunters Mark. They're giving you a free use of it (so not even always a spell slot), and it's tied to a whole lot now. I am getting the sense you didn't even read what we're discussing? Well I have a similar opinion of most of your analysis and an even lower opinion of your YouTube channel :) [/QUOTE]
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