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UA Ranger (Playtest 6)
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<blockquote data-quote="Mistwell" data-source="post: 9078440" data-attributes="member: 2525"><p>No that's not this invisibility. It's not a spell. While you are in Darkness you have the invisible CONDITION to any creature relying on darkvision to see in that darkness. It's not going to go away after an attack. Why would it, since they still can't see you due to the darkness and their vision type?</p><p></p><p></p><p>I think they had good reason to change it. I think they went overboard. Adding the no-concentration version back at 11th level would be better balance and encourage people to actually use it beyond the low levels, which appears to be their intent but it's not executed well here.</p><p></p><p></p><p></p><p>That's a lot, particularly the Beastmaster feature. And I'd say that Hunter one is no longer a ribbon feature. The designers obviously think it will always be on.</p><p></p><p></p><p>Hunter's Mark now scales and it's pretty obvious it's intended that way. Your beast is now doing scaling added damage with each hit while your Ranger is also doing that same scaling added damage with each hit. It's really quite a lot and also clearly part of the designers calculus for designing the class and particularly that subclass. I just think they failed to account for the full impact of concentration always-on at mid to high levels.</p><p></p><p></p><p>I don't think they will at all, and I don't think you've understood the comments in this conversation very well if you thought that was Treantmonk's comment? How could you think that, when he said they should remove the concentration requirement at 11th level, and should allow the scaling version for the free casting of it? It lasts 8 hours at high levels by the way so I don't know what you mean by spamming. I absolutely think the designers INTEND the Ranger to have it on all the time, but I don't think that's what will happen at all and that's an issue given the importance they think they're placing on it with their behind-the-curtain power calculations.</p><p></p><p></p><p></p><p></p><p>I don't know him, I just like his commentary often and some others do here as well. If you don't that's fine. If you think my liking his commentary is permission for your over the top aggression, you're wrong.</p><p></p><p></p><p>It was a joke. You have no YouTube channel obviously. That's what the smiley face was. </p><p></p><p></p><p>It's absolutely fine that it's not your thing. I don't get why you're insulting about him every time his name comes up - and then the people who bring him up to boot. If I don't like someone's commentary usually I just ignore it. But you go after him, and even the people who mention him, often when he comes up and I find that curious.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 9078440, member: 2525"] No that's not this invisibility. It's not a spell. While you are in Darkness you have the invisible CONDITION to any creature relying on darkvision to see in that darkness. It's not going to go away after an attack. Why would it, since they still can't see you due to the darkness and their vision type? I think they had good reason to change it. I think they went overboard. Adding the no-concentration version back at 11th level would be better balance and encourage people to actually use it beyond the low levels, which appears to be their intent but it's not executed well here. That's a lot, particularly the Beastmaster feature. And I'd say that Hunter one is no longer a ribbon feature. The designers obviously think it will always be on. Hunter's Mark now scales and it's pretty obvious it's intended that way. Your beast is now doing scaling added damage with each hit while your Ranger is also doing that same scaling added damage with each hit. It's really quite a lot and also clearly part of the designers calculus for designing the class and particularly that subclass. I just think they failed to account for the full impact of concentration always-on at mid to high levels. I don't think they will at all, and I don't think you've understood the comments in this conversation very well if you thought that was Treantmonk's comment? How could you think that, when he said they should remove the concentration requirement at 11th level, and should allow the scaling version for the free casting of it? It lasts 8 hours at high levels by the way so I don't know what you mean by spamming. I absolutely think the designers INTEND the Ranger to have it on all the time, but I don't think that's what will happen at all and that's an issue given the importance they think they're placing on it with their behind-the-curtain power calculations. I don't know him, I just like his commentary often and some others do here as well. If you don't that's fine. If you think my liking his commentary is permission for your over the top aggression, you're wrong. It was a joke. You have no YouTube channel obviously. That's what the smiley face was. It's absolutely fine that it's not your thing. I don't get why you're insulting about him every time his name comes up - and then the people who bring him up to boot. If I don't like someone's commentary usually I just ignore it. But you go after him, and even the people who mention him, often when he comes up and I find that curious. [/QUOTE]
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