Vitality may be the wrong word.
As far as my own preferences, I dislike the fire+forget method of spellcasting, for whatever sundry reasons. I'd been playing a Spell Point caster for some time now, and I've been feeling a little stifled by the lack of extra slots (from high ability scores), and my DM had felt stifled as well, since, often, I'd be compelled to pull a 'Last Starfighter' maneuver and drop a fireball every round in certain situations. (we both thought it boring).
So, enter Recharge Magic from UA. However, there's no daily limit to my spells - so we added the spell point vitality option, and came up with the following system. Please critique!
Recharge Magic plus Vitality:
In addition to the Recharge Magic system from Unearthed Arcana, where a spellcaster 'recharges' spell levels or spell slots based on the included table, this concept adds a logical 'end' to the spellcaster's ability to cast. The Fatigued and Exhausted conditions here do not stack with other effects that cause Fatigue or Exhaustion, nor are they cured by effects that remove them. They simply act the exact same way.
The caster recieves 'recharge points' equal to his or her total of (spell slots * spell level), not including 0 level spells. For example, Wilbur, a 3rd level wizard with an Intelligence of 14 has 3 1st level, and 2 2nd level spells. (1*3) + (2*2) equals 7.
When casting a spell, as well as performing the tasks required by Recharge Magic, subtract a number of points equal to the spell's level from your recharge point total. If Wilbur casts Scorching Ray, his 2nd level spells will be recharging for 1d6+1 rounds, and his recharge point pool total will then be 5.
At the point you reach 50% of your recharge point pool, you are considered Fatigued, as per the SRD. In Wilbur's case, he reaches this at 3 points (rounding down, per SRD). If at this point Wilbur rested for one hour, he would no longer be fatigued, and his recharge point total would be 2/3rds of his maximum, or, 4 points.
At the point a caster reaches 25% of their recharge point pool, she is Exhausted, as per the SRD. In Wilbur's case, he reaches this at 1 point. If at this time Wilbur rested for one hour, he would be merely fatigued, and his recharge point total would be 1/3rd of his maximum, or, 2 points.
(I have to find out from my co-conspiritor if Wilbur can rest an additional hour to becaume 'normal' and be at 2/3rds total, he added the 'regain points from rest' idea. However, you cannot ever get back to 100% withouth 8 hours rest.)
If a caster drains herself beyond her maximum (goes into negative Recharge Points) she is considered Staggered, as per the SRD (with additions below). She can continue to cast, but since she is staggered, she cannot perform full-round actions, including full-round spells. To cast a spell while staggered, a caster must make a Concentration check at (DC 20 + Spell Level), or take damage (real and subdual) equal to the spell level, and the spell is lost. An hour or rest will get the caster back to the Exhausted status, with 0 recharge points.
A caster staggered in this manner, in addition to the penalties in the SRD, also takes the penalties listed from Exhaustion (-6 Str, -6 Dex, 1/2 speed), and in addition does not include their Con bonus to saves or spell checks, including the Concentration check to keep casting.
If Wilbur were to hit 0 recharge points, and need to escape his situation, he would have to make a DC 21 concentration check to cast Mount. Wilbur, being a 3nd level Wizard, has a maximum of 7 ranks, and would need a 14 or better to pull it off.
So, there's the gist. Please critique. I'm not sure about whether or not the resting stacks, I'll have to find out, that wasn't my addition.
Thanks!
Koewn
As far as my own preferences, I dislike the fire+forget method of spellcasting, for whatever sundry reasons. I'd been playing a Spell Point caster for some time now, and I've been feeling a little stifled by the lack of extra slots (from high ability scores), and my DM had felt stifled as well, since, often, I'd be compelled to pull a 'Last Starfighter' maneuver and drop a fireball every round in certain situations. (we both thought it boring).
So, enter Recharge Magic from UA. However, there's no daily limit to my spells - so we added the spell point vitality option, and came up with the following system. Please critique!
Recharge Magic plus Vitality:
In addition to the Recharge Magic system from Unearthed Arcana, where a spellcaster 'recharges' spell levels or spell slots based on the included table, this concept adds a logical 'end' to the spellcaster's ability to cast. The Fatigued and Exhausted conditions here do not stack with other effects that cause Fatigue or Exhaustion, nor are they cured by effects that remove them. They simply act the exact same way.
The caster recieves 'recharge points' equal to his or her total of (spell slots * spell level), not including 0 level spells. For example, Wilbur, a 3rd level wizard with an Intelligence of 14 has 3 1st level, and 2 2nd level spells. (1*3) + (2*2) equals 7.
When casting a spell, as well as performing the tasks required by Recharge Magic, subtract a number of points equal to the spell's level from your recharge point total. If Wilbur casts Scorching Ray, his 2nd level spells will be recharging for 1d6+1 rounds, and his recharge point pool total will then be 5.
At the point you reach 50% of your recharge point pool, you are considered Fatigued, as per the SRD. In Wilbur's case, he reaches this at 3 points (rounding down, per SRD). If at this point Wilbur rested for one hour, he would no longer be fatigued, and his recharge point total would be 2/3rds of his maximum, or, 4 points.
At the point a caster reaches 25% of their recharge point pool, she is Exhausted, as per the SRD. In Wilbur's case, he reaches this at 1 point. If at this time Wilbur rested for one hour, he would be merely fatigued, and his recharge point total would be 1/3rd of his maximum, or, 2 points.
(I have to find out from my co-conspiritor if Wilbur can rest an additional hour to becaume 'normal' and be at 2/3rds total, he added the 'regain points from rest' idea. However, you cannot ever get back to 100% withouth 8 hours rest.)
If a caster drains herself beyond her maximum (goes into negative Recharge Points) she is considered Staggered, as per the SRD (with additions below). She can continue to cast, but since she is staggered, she cannot perform full-round actions, including full-round spells. To cast a spell while staggered, a caster must make a Concentration check at (DC 20 + Spell Level), or take damage (real and subdual) equal to the spell level, and the spell is lost. An hour or rest will get the caster back to the Exhausted status, with 0 recharge points.
A caster staggered in this manner, in addition to the penalties in the SRD, also takes the penalties listed from Exhaustion (-6 Str, -6 Dex, 1/2 speed), and in addition does not include their Con bonus to saves or spell checks, including the Concentration check to keep casting.
If Wilbur were to hit 0 recharge points, and need to escape his situation, he would have to make a DC 21 concentration check to cast Mount. Wilbur, being a 3nd level Wizard, has a maximum of 7 ranks, and would need a 14 or better to pull it off.
So, there's the gist. Please critique. I'm not sure about whether or not the resting stacks, I'll have to find out, that wasn't my addition.
Thanks!
Koewn