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*Pathfinder & Starfinder
UA - Recharge Magic plus Vitality
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<blockquote data-quote="Aexalon" data-source="post: 1716697" data-attributes="member: 16283"><p>Neat system ... especially, since we're using something very similar for my sorcerer. Except: I don't get recharge points ... but work directly off hp. </p><p> </p><p>Casting a spell causes her (Spell Level * 2) + 1 points of "mental fatigue" as we call it. For all intents and purposes, this is treated as non-lethal damage, except as follows: when mental damage exceeds 50% total hp, she becomes fatigued, when it exceeds 75% total hp, she becomes exhausted. When mental fatigue (+ any other types of non-lethal damage incurred) exceeds current hp, unconsciousness sets in. This mental fatigue heals independently from non-lethal damage as well, diminishing by (Caster Level + Prime Casting Ability Modifier) / 2 per hour (not tied to resting).</p><p> </p><p>For the rest, spell level slots still take their usual time to recharge, and spells with specific recharge times also still have this. Fatigue or Exhaustion caused by this mental fatigue overlaps (does not stack) with other sources of Fatigue or Exhaustion, and in uncureable except through patience waiting for mental fatigue to drop below 75% or 50% of total hp again.</p><p> </p><p>Net effect is a system where you actually get fatigued quicker when you've taken damage. Downside is that in combat, she's not that great an artillery cannon as a regular sorcerer (especially when she gets ambushed, or charged ... at Level 16, you'd be surprised at the extent of enemy mobility, regardless of an initiative mod of +12 and a hair trigger on the Dimension Door) ... but she can keep casting all day long. No refreshing time, no minimum 8h sleep, but also no casting Disintegrate 5 times while she has 10 hit points left.</p><p> </p><p>For comparative purposes: my sorceress has an effective class level of 16, 15 hit dice (3 not giving caster levels), a caster level of 12 for recharging mental fatigue and spells known, a caster level of 15 for spell effect (Practiced Spellcaster) (a 17 for effect of my theme spells, courtesy of Spell Thematics and Improved Spell Thematics), 122hp (d6 hit dice, insanely good hp rolls by the DM, and 16 constitution), and a charisma of 29 (started at 17, +2 racial (ice elves), +3 level increases, +1 extra racial (ice elf paragon levels), and a cursed +6 enhancement item).</p><p> </p><p>With 2 similar systems, I hope this thread gets some time in the limelight ;-)</p></blockquote><p></p>
[QUOTE="Aexalon, post: 1716697, member: 16283"] Neat system ... especially, since we're using something very similar for my sorcerer. Except: I don't get recharge points ... but work directly off hp. Casting a spell causes her (Spell Level * 2) + 1 points of "mental fatigue" as we call it. For all intents and purposes, this is treated as non-lethal damage, except as follows: when mental damage exceeds 50% total hp, she becomes fatigued, when it exceeds 75% total hp, she becomes exhausted. When mental fatigue (+ any other types of non-lethal damage incurred) exceeds current hp, unconsciousness sets in. This mental fatigue heals independently from non-lethal damage as well, diminishing by (Caster Level + Prime Casting Ability Modifier) / 2 per hour (not tied to resting). For the rest, spell level slots still take their usual time to recharge, and spells with specific recharge times also still have this. Fatigue or Exhaustion caused by this mental fatigue overlaps (does not stack) with other sources of Fatigue or Exhaustion, and in uncureable except through patience waiting for mental fatigue to drop below 75% or 50% of total hp again. Net effect is a system where you actually get fatigued quicker when you've taken damage. Downside is that in combat, she's not that great an artillery cannon as a regular sorcerer (especially when she gets ambushed, or charged ... at Level 16, you'd be surprised at the extent of enemy mobility, regardless of an initiative mod of +12 and a hair trigger on the Dimension Door) ... but she can keep casting all day long. No refreshing time, no minimum 8h sleep, but also no casting Disintegrate 5 times while she has 10 hit points left. For comparative purposes: my sorceress has an effective class level of 16, 15 hit dice (3 not giving caster levels), a caster level of 12 for recharging mental fatigue and spells known, a caster level of 15 for spell effect (Practiced Spellcaster) (a 17 for effect of my theme spells, courtesy of Spell Thematics and Improved Spell Thematics), 122hp (d6 hit dice, insanely good hp rolls by the DM, and 16 constitution), and a charisma of 29 (started at 17, +2 racial (ice elves), +3 level increases, +1 extra racial (ice elf paragon levels), and a cursed +6 enhancement item). With 2 similar systems, I hope this thread gets some time in the limelight ;-) [/QUOTE]
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