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UA - Recharge Magic plus Vitality
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<blockquote data-quote="Shadowlore" data-source="post: 2683806" data-attributes="member: 9509"><p>I agree with the stacking effect of low HP and damage for spells. It's not good IMO.</p><p></p><p>As to the heal all day syndrome. ...</p><p>what about taking a percentage of the healed points as a form of subdual? </p><p></p><p>Perhaps something like this: </p><p>Cure Pool For Divine Healing (option A):</p><p>Caster constitution * wis modifier = curing limit</p><p>Example:</p><p>Meddhik the Cleric has a Wisdom modifier of +3, and a con of 14. This gives him a total healing ability of 14*3= 42 points. </p><p></p><p>The pool could be used as spell slots, or you could rule them a "HP pool" and possibly modify them further by multiplying by level (option B). Thus if Meddhik survives to make 5th level, he can cure up to 210 hit points per 24 hour period, refilling the pool as he meditates/prays for spells each day. No rollover. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If these are too high you could halve it. Either way they'd have more healing ability, it's a matter of degrees and would still have a cap.</p><p></p><p>If you halve it at the various levels and use Option B Meddhik could heal:</p><p>1st: 21 points</p><p>3rd: 63</p><p>5th: 105</p><p>10th: 210</p><p></p><p>Not sure how that compares to the current HP restoration abilities (nope, don't play clerics).</p><p></p><p>You could go above the limit but suffer from fatigue/exhaustion by doing so. I'd apply them directly as subdual damage or perhaps an increasing con check to avoid fatigue then exhaustion. Allows for the "Uhh crap there goes half the party and that <em>thing</em> is still grinning fiendishly for more" scenarios.</p><p></p><p>Or (Option C) you could use the pool as a "healing HP". This is similar to the OP's method, but avoids HP use and provides more adjustability through larger numbers.</p><p></p><p>"Casting Fatigue" and "Casting Exhaustion" could be applied only to casting of spells.</p><p></p><p>Just some thoughts, haven't sat down and run any sims or anything.</p></blockquote><p></p>
[QUOTE="Shadowlore, post: 2683806, member: 9509"] I agree with the stacking effect of low HP and damage for spells. It's not good IMO. As to the heal all day syndrome. ... what about taking a percentage of the healed points as a form of subdual? Perhaps something like this: Cure Pool For Divine Healing (option A): Caster constitution * wis modifier = curing limit Example: Meddhik the Cleric has a Wisdom modifier of +3, and a con of 14. This gives him a total healing ability of 14*3= 42 points. The pool could be used as spell slots, or you could rule them a "HP pool" and possibly modify them further by multiplying by level (option B). Thus if Meddhik survives to make 5th level, he can cure up to 210 hit points per 24 hour period, refilling the pool as he meditates/prays for spells each day. No rollover. ;) If these are too high you could halve it. Either way they'd have more healing ability, it's a matter of degrees and would still have a cap. If you halve it at the various levels and use Option B Meddhik could heal: 1st: 21 points 3rd: 63 5th: 105 10th: 210 Not sure how that compares to the current HP restoration abilities (nope, don't play clerics). You could go above the limit but suffer from fatigue/exhaustion by doing so. I'd apply them directly as subdual damage or perhaps an increasing con check to avoid fatigue then exhaustion. Allows for the "Uhh crap there goes half the party and that [i]thing[/i] is still grinning fiendishly for more" scenarios. Or (Option C) you could use the pool as a "healing HP". This is similar to the OP's method, but avoids HP use and provides more adjustability through larger numbers. "Casting Fatigue" and "Casting Exhaustion" could be applied only to casting of spells. Just some thoughts, haven't sat down and run any sims or anything. [/QUOTE]
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