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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Vael" data-source="post: 7848561" data-attributes="member: 57043"><p>So, first, as a DM, I generally allow my PCs to retrain their cantrips. They're bread and butter spells, and if a PC is finding that they just aren't working out, then I don't want to punish them. To be blunt, I don't see an issue with any of the spell versatility options in the UA, but I'll dig a little deeper.</p><p></p><p><strong>Bard:</strong> Magical Secrets is not part of spellcasting, so I don't actually think you can swap out those spells. That said, you're always swapping a spell for a spell of the same level, so even a more lenient approach doesn't really bother me.</p><p></p><p><strong>Ranger, Warlock:</strong> Swapping out a spell known after a long rest, again, of the same level, seems to add some versatility without compromising anything.</p><p></p><p><strong>Sorcerer:</strong> I really like this feature for the Sorcerer. If I were to play a Wild Sorcerer I'd be tempted to consider one of my spells known to be a "Flex Slot" and then create a random table for it. So, say I choose a 2nd level spell to be a flex slot, after every long rest, I'm assumed to have "retrained" the Flex slot and the first time I cast the Flex Slot, I roll a random 2nd level spell that is on the list. Now, for the rest of the day, that spell is locked in, but who knows about tomorrow? Also, given how many times I've seen a thread about the underpowered nature of Sorcerers, I don't mind something that might be considered a power boost.</p><p></p><p>A final thought ... my experience with players is very few that play prepared casters are super aggressive with switching out their spells. Most players have a favoured list of spells, and they might change a spell or two as necessary, but they practically play out the same as a character that knows their spells.</p></blockquote><p></p>
[QUOTE="Vael, post: 7848561, member: 57043"] So, first, as a DM, I generally allow my PCs to retrain their cantrips. They're bread and butter spells, and if a PC is finding that they just aren't working out, then I don't want to punish them. To be blunt, I don't see an issue with any of the spell versatility options in the UA, but I'll dig a little deeper. [B]Bard:[/B] Magical Secrets is not part of spellcasting, so I don't actually think you can swap out those spells. That said, you're always swapping a spell for a spell of the same level, so even a more lenient approach doesn't really bother me. [B]Ranger, Warlock:[/B] Swapping out a spell known after a long rest, again, of the same level, seems to add some versatility without compromising anything. [B]Sorcerer:[/B] I really like this feature for the Sorcerer. If I were to play a Wild Sorcerer I'd be tempted to consider one of my spells known to be a "Flex Slot" and then create a random table for it. So, say I choose a 2nd level spell to be a flex slot, after every long rest, I'm assumed to have "retrained" the Flex slot and the first time I cast the Flex Slot, I roll a random 2nd level spell that is on the list. Now, for the rest of the day, that spell is locked in, but who knows about tomorrow? Also, given how many times I've seen a thread about the underpowered nature of Sorcerers, I don't mind something that might be considered a power boost. A final thought ... my experience with players is very few that play prepared casters are super aggressive with switching out their spells. Most players have a favoured list of spells, and they might change a spell or two as necessary, but they practically play out the same as a character that knows their spells. [/QUOTE]
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