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General Tabletop Discussion
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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Salthorae" data-source="post: 7849313" data-attributes="member: 1095"><p>True, and honestly that's probably how they should have structured the EK and AT from the beginning to give that feel until "real spells" hit or something. But a fighting style + the current Subclass structure is too many cantrips for a non-focused caster too early I feel/think. </p><p></p><p>EK could have been a similar 2 cantrip fighting style, then at 3rd level you get 1 more cantrip + all the normal stuff they already have. Trading fighting style for cantrips seems fair like these Ranger/Paladin options. </p><p></p><p>AT could have given a similar option, but instead of fighting style, maybe replace 1 or both of the 1st level Expertise options with cantrips, then 3rd level = Mage Hand or +1 cantrip if you already know mage hand, and rest of the subclass as normal. </p><p></p><p>I say Expertise here because it is a more limited class "resource" than anything else at 1st level (that matters, "shut up and get back to your corner Thieves' cant!"). Maybe trade out a die of sneak attack for cantrips, but that doesn't feel as impactful as trading out your Fighting style for Cantrips. Expertise, on the other hand, feels impactful as a trade, even just one of them feels like you're actually trading something for those Cantrips. </p><p></p><p>Heck... I might just make that change in my games to see how it goes. Certainly evokes the concept/flavor earlier.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7849313, member: 1095"] True, and honestly that's probably how they should have structured the EK and AT from the beginning to give that feel until "real spells" hit or something. But a fighting style + the current Subclass structure is too many cantrips for a non-focused caster too early I feel/think. EK could have been a similar 2 cantrip fighting style, then at 3rd level you get 1 more cantrip + all the normal stuff they already have. Trading fighting style for cantrips seems fair like these Ranger/Paladin options. AT could have given a similar option, but instead of fighting style, maybe replace 1 or both of the 1st level Expertise options with cantrips, then 3rd level = Mage Hand or +1 cantrip if you already know mage hand, and rest of the subclass as normal. I say Expertise here because it is a more limited class "resource" than anything else at 1st level (that matters, "shut up and get back to your corner Thieves' cant!"). Maybe trade out a die of sneak attack for cantrips, but that doesn't feel as impactful as trading out your Fighting style for Cantrips. Expertise, on the other hand, feels impactful as a trade, even just one of them feels like you're actually trading something for those Cantrips. Heck... I might just make that change in my games to see how it goes. Certainly evokes the concept/flavor earlier. [/QUOTE]
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