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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Sword of Spirit" data-source="post: 7850666" data-attributes="member: 6677017"><p>I'm still not really satisfied with the changes I suggested at the end of the OP. After rolling it around for a while, I think I finally figured out what is still bugging me about it.</p><p></p><p>Wizards should be the best arcane casters at having access to spells. That's basically their only thing.</p><p></p><p>But even with my nerfs, this feature will still allow the other arcane casters to access any spell of 5th-level or less on their entire class list with 1 day's notice. If a wizard wants to access anything on their class spell list outside of their relatively small spellbook (unlikely to be much more than 1/3 of the sorcerer class spell list, for example), they have no <u>mechanical</u> recourse for that but to pick it when they level up. Sure, if your DM allows, they can spend the time and effort to find it in game, and then the time and effort to copy it into their spellbook. And <em>then</em> they can access it tomorrow. But that's not a <u>mechanical</u> recourse, that's a campaign style.</p><p></p><p>Without these UA variants, the wizard works fine with or without a campaign style that allows them to add spells between levels. The other classes (despite my dissatisfaction with sorcerer--I'm not arguing they don't need help!) make sense in how they do things compared to the wizard.</p><p></p><p>But with these UA variants, the other arcane casters get a mechanical recourse that is independent of campaign style. And here is where the big problem comes in: unlike the default rules, this rule only fits well with the class relations in a campaign where you only get a couple long rests between levels. If you get any reasonable amount of down time, it just throws off the class identity of wizards, directly challenging them (by doing the thing they are designed to do best better than them in a very real way in this respect), and I'm struggling to think up a way of making this UA feature work (as I said, I like the concept) without that issue.</p><p></p><p>I really like [USER=6801226]@MechaTarrasque[/USER]'s idea of warlocks being limited to switching out a spell from their patron list. <em>That</em> solved the problem because it restricts the list they can choose from to something less than their entire class list. I'd keep my restriction of there only being one switched out at a time, but I probably wouldn't say you have to switch out one from the list. Pick any spell you know, and swap it out for one from that list of the same level.</p><p></p><p>If I could think of a simple way for bards and (especially) sorcerers to have a limited selection of spells to switch between, then that would work for them too. "Simple" is the difficult part here. We can all make up lists, but that isn't a simple rule anymore. The only simple one I can think of is spell schools. Pick a spell school at character creation, and you can swap a spell out a spell of 5th-level or lower (from any school) for a same level spell of the chosen school for a day. Something like that would probably work, but it needs some refinement on the wizard's enhanced feature end to make them feel like they're getting something of similar value.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7850666, member: 6677017"] I'm still not really satisfied with the changes I suggested at the end of the OP. After rolling it around for a while, I think I finally figured out what is still bugging me about it. Wizards should be the best arcane casters at having access to spells. That's basically their only thing. But even with my nerfs, this feature will still allow the other arcane casters to access any spell of 5th-level or less on their entire class list with 1 day's notice. If a wizard wants to access anything on their class spell list outside of their relatively small spellbook (unlikely to be much more than 1/3 of the sorcerer class spell list, for example), they have no [U]mechanical[/U] recourse for that but to pick it when they level up. Sure, if your DM allows, they can spend the time and effort to find it in game, and then the time and effort to copy it into their spellbook. And [I]then[/I] they can access it tomorrow. But that's not a [U]mechanical[/U] recourse, that's a campaign style. Without these UA variants, the wizard works fine with or without a campaign style that allows them to add spells between levels. The other classes (despite my dissatisfaction with sorcerer--I'm not arguing they don't need help!) make sense in how they do things compared to the wizard. But with these UA variants, the other arcane casters get a mechanical recourse that is independent of campaign style. And here is where the big problem comes in: unlike the default rules, this rule only fits well with the class relations in a campaign where you only get a couple long rests between levels. If you get any reasonable amount of down time, it just throws off the class identity of wizards, directly challenging them (by doing the thing they are designed to do best better than them in a very real way in this respect), and I'm struggling to think up a way of making this UA feature work (as I said, I like the concept) without that issue. I really like [USER=6801226]@MechaTarrasque[/USER]'s idea of warlocks being limited to switching out a spell from their patron list. [I]That[/I] solved the problem because it restricts the list they can choose from to something less than their entire class list. I'd keep my restriction of there only being one switched out at a time, but I probably wouldn't say you have to switch out one from the list. Pick any spell you know, and swap it out for one from that list of the same level. If I could think of a simple way for bards and (especially) sorcerers to have a limited selection of spells to switch between, then that would work for them too. "Simple" is the difficult part here. We can all make up lists, but that isn't a simple rule anymore. The only simple one I can think of is spell schools. Pick a spell school at character creation, and you can swap a spell out a spell of 5th-level or lower (from any school) for a same level spell of the chosen school for a day. Something like that would probably work, but it needs some refinement on the wizard's enhanced feature end to make them feel like they're getting something of similar value. [/QUOTE]
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