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UA Spell Versatility: A deeper dive
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<blockquote data-quote="Vael" data-source="post: 7851143" data-attributes="member: 57043"><p>Depends on the Sorcerer, I could totally see a Wild Sorcerer do that, and have it make sense. Heck, having access to this feature would make me more likely to play a Wild Soul Sorcerer, I'd have fun constructing random lists of spells and assume that I'd retrained it.</p><p></p><p>For example, imagine I'm playing a 3rd level Wild Soul. 3 of my spells are Mage Armor, Chaos Bolt and Silent Image. My 4th spell known is my "Wild Spell" After every long rest, I'm assumed to have retrained it. The first time each day I cast my "Wild Spell", I roll randomly to determine whether the spell is:</p><p>1. Hold Person</p><p>2. Suggestion</p><p>3. Scorching Ray</p><p>4. Mind Spike</p><p>5. Enlarge/Reduce</p><p>6. Shatter</p><p>Whatever I roll, I'm stuck with for the rest of the day. But tomorrow ... ?</p><p></p><p>I just finished Curse of Strahd playing a Draconic Sorcerer, got up to 9th level, and if I'd had this option ... honestly there was maybe 1 or 2 spells I would have been switching out. Players will find their core spells, it's really the marginal spells that they'll futz with.</p><p></p><p>Even Prepared Casters, in my experience, do the same thing. They pick their core preferred spells, and have a few flex slots.</p></blockquote><p></p>
[QUOTE="Vael, post: 7851143, member: 57043"] Depends on the Sorcerer, I could totally see a Wild Sorcerer do that, and have it make sense. Heck, having access to this feature would make me more likely to play a Wild Soul Sorcerer, I'd have fun constructing random lists of spells and assume that I'd retrained it. For example, imagine I'm playing a 3rd level Wild Soul. 3 of my spells are Mage Armor, Chaos Bolt and Silent Image. My 4th spell known is my "Wild Spell" After every long rest, I'm assumed to have retrained it. The first time each day I cast my "Wild Spell", I roll randomly to determine whether the spell is: 1. Hold Person 2. Suggestion 3. Scorching Ray 4. Mind Spike 5. Enlarge/Reduce 6. Shatter Whatever I roll, I'm stuck with for the rest of the day. But tomorrow ... ? I just finished Curse of Strahd playing a Draconic Sorcerer, got up to 9th level, and if I'd had this option ... honestly there was maybe 1 or 2 spells I would have been switching out. Players will find their core spells, it's really the marginal spells that they'll futz with. Even Prepared Casters, in my experience, do the same thing. They pick their core preferred spells, and have a few flex slots. [/QUOTE]
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