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UA Spell Versatility: A deeper dive
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<blockquote data-quote="5ekyu" data-source="post: 7852083" data-attributes="member: 6919838"><p>Thanks. This example goes a long way to help illustrate the underlying problem you see coming. That helps me, perhaps others, consider "is this anything like an issue we see in play?" and from that get a feel for how that is or is not a concern we share.</p><p></p><p>Different POV</p><p></p><p>So, first off - in my games if there is no time pressure or other kind of event pressure (not as someone said doomsday clock necessarily) then problems like doors eith scepter locks are considered terrain and delays, they are not expected to be things that stop the PCs. After all, with no time pressure or threats making long rest on-demand an issue, there are many ways around. </p><p></p><p>Second, as early as 3rd level you have other ways to fashion "keys" (depends on specifics of scenario as to which). Its not a serious "meantbyo stop" but a "meant to delay ir drain".</p><p></p><p>Third, a 10th level sorc has like 11 known spells divided over 5 levels of spells The examples here show two of those known shifted off from attsck spells to these keys. So, not only have we lost the spell slots to get past these but we have also cost two of our 11 "spells we wanted on hand" for any or all other challenges that same day after we open the door or talk with etc. Etc. The "cost" is doubled if you will because with only 11 spells on tap, 10 then 9 - we have likely created gaps in our "action options." (With wizards and clerics, we can shuffle many at once, so is we swap out one spell for "key" it can be from any level and we can shuffle others to cover the gaps. </p><p></p><p>Basically, only being able to swap one when we need an opportunity key, not being able to swap different levels, only 11 spells in our action set ypto begin with... this is actually pretty big opportunity cost for a long rest fix. (Funny part is - it's likely the cleric, druid or wizard is swapping around to cover the gaps we create- getting a cold spell, getting a haste ready etc.)</p><p>.</p><p>It's not the issue of dialing in one key - most problems worth anything have more than one way thru - but what you are then down after. </p><p></p><p>So, really, these examples of cases that your concerns are derived from, make me see how more limiting this option is than I had thought - in comparison to the options others have had for years. I mean, it's not like clerics, druids, wizards etc have not be the swap guys with big lists to draw on since 5e csmd out yet these have not been problems in cases like this. </p><p></p><p>I mean, 10th level wiz likely has a minimum of 24 spells in the spellbook that they could choose free - without any scribing additions. </p><p></p><p>So, really this isn't the sorc bringing a new option into play, but bringing his own flavor of the feature the others have been using but with more and longer limitations after the fact. </p><p></p><p>Thanks. </p><p></p><p>Even though I am more enamored of a meta-magic and invocation swap option, I am less concerned about the spell swap option if it does occur.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7852083, member: 6919838"] Thanks. This example goes a long way to help illustrate the underlying problem you see coming. That helps me, perhaps others, consider "is this anything like an issue we see in play?" and from that get a feel for how that is or is not a concern we share. Different POV So, first off - in my games if there is no time pressure or other kind of event pressure (not as someone said doomsday clock necessarily) then problems like doors eith scepter locks are considered terrain and delays, they are not expected to be things that stop the PCs. After all, with no time pressure or threats making long rest on-demand an issue, there are many ways around. Second, as early as 3rd level you have other ways to fashion "keys" (depends on specifics of scenario as to which). Its not a serious "meantbyo stop" but a "meant to delay ir drain". Third, a 10th level sorc has like 11 known spells divided over 5 levels of spells The examples here show two of those known shifted off from attsck spells to these keys. So, not only have we lost the spell slots to get past these but we have also cost two of our 11 "spells we wanted on hand" for any or all other challenges that same day after we open the door or talk with etc. Etc. The "cost" is doubled if you will because with only 11 spells on tap, 10 then 9 - we have likely created gaps in our "action options." (With wizards and clerics, we can shuffle many at once, so is we swap out one spell for "key" it can be from any level and we can shuffle others to cover the gaps. Basically, only being able to swap one when we need an opportunity key, not being able to swap different levels, only 11 spells in our action set ypto begin with... this is actually pretty big opportunity cost for a long rest fix. (Funny part is - it's likely the cleric, druid or wizard is swapping around to cover the gaps we create- getting a cold spell, getting a haste ready etc.) . It's not the issue of dialing in one key - most problems worth anything have more than one way thru - but what you are then down after. So, really, these examples of cases that your concerns are derived from, make me see how more limiting this option is than I had thought - in comparison to the options others have had for years. I mean, it's not like clerics, druids, wizards etc have not be the swap guys with big lists to draw on since 5e csmd out yet these have not been problems in cases like this. I mean, 10th level wiz likely has a minimum of 24 spells in the spellbook that they could choose free - without any scribing additions. So, really this isn't the sorc bringing a new option into play, but bringing his own flavor of the feature the others have been using but with more and longer limitations after the fact. Thanks. Even though I am more enamored of a meta-magic and invocation swap option, I am less concerned about the spell swap option if it does occur. [/QUOTE]
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