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UA Spell Versatility: A deeper dive
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<blockquote data-quote="tetrasodium" data-source="post: 7852397" data-attributes="member: 93670"><p>Given the number of people in the other thread saying that wizard is too good... is it weaker in any relevant way, or is it just stronger? Sword of spirit gave an excellent abstracted example <a href="https://www.enworld.org/threads/ua-spell-versatility-a-deeper-dive.668407/post-7851911" target="_blank">earlier</a> that showed just how gigantic a boon it is being granted the ability to choose spells from your entire class list during a long rest... Multiple people have pointed out that prepared casters tend to have a fairly stable set of spells they keep prepared with only the occasional spell or two that gets swapped out for odd situations. Weigh that against the fact that wizards need to find scrolls & spellbooks then spend gold to scribe whatever nonduplicate spells they don't already have scribed out of their spellbook after finding it. If you think that's not a big deal, look around at some of WotC's published adventures on what actually says there is a spellbook to be found. Here's a head start ;D</p><p></p><p>Yea there are some great spellbooks to be found just before you retire & some mediocre spellbooks after you kill cr6 mages, but pretty much none of WotC's adventures have well stockedspellbooks to find at tier 1 & the spellbooks you might find at tier2 are pretty much going to "contain the spells in the mage statblock, see monster manual" & a lot of those spells are frequently going to be ones that were also found on scrolls or chosen previously at some point in the past long before they show in a spellbook. </p><p></p><p>Even though two wizard players sitting at the table tends to go like this "you have spells I don't have" > "Yea & you have spells I don't have"> speak in unison:"Lets start copying each other's spellbooks! <em>excitedhighfive</em>" giving copying from a similarly leveled peer's spellbook a cost of around the cost of an two empty spellbooks or spellshards to scribe to while they two peers scribe from each other's spellbook, woc still treats spellbooks like they were in 1e/2e/3e when fully loaded spellbooks were stupidly huge boons to a wizard & you needed extradimensional storage to carry your WBL gold. Sure you could say "well low level characters are too poor to really make use of a spellbook without taking <em>all</em> the gold the party finds", but wouln't saying that also imply that a first level ability with this phrase included "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it."</p><p> is improperly or poorly designed?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 7852397, member: 93670"] Given the number of people in the other thread saying that wizard is too good... is it weaker in any relevant way, or is it just stronger? Sword of spirit gave an excellent abstracted example [URL='https://www.enworld.org/threads/ua-spell-versatility-a-deeper-dive.668407/post-7851911']earlier[/URL] that showed just how gigantic a boon it is being granted the ability to choose spells from your entire class list during a long rest... Multiple people have pointed out that prepared casters tend to have a fairly stable set of spells they keep prepared with only the occasional spell or two that gets swapped out for odd situations. Weigh that against the fact that wizards need to find scrolls & spellbooks then spend gold to scribe whatever nonduplicate spells they don't already have scribed out of their spellbook after finding it. If you think that's not a big deal, look around at some of WotC's published adventures on what actually says there is a spellbook to be found. Here's a head start ;D Yea there are some great spellbooks to be found just before you retire & some mediocre spellbooks after you kill cr6 mages, but pretty much none of WotC's adventures have well stockedspellbooks to find at tier 1 & the spellbooks you might find at tier2 are pretty much going to "contain the spells in the mage statblock, see monster manual" & a lot of those spells are frequently going to be ones that were also found on scrolls or chosen previously at some point in the past long before they show in a spellbook. Even though two wizard players sitting at the table tends to go like this "you have spells I don't have" > "Yea & you have spells I don't have"> speak in unison:"Lets start copying each other's spellbooks! [I]excitedhighfive[/I]" giving copying from a similarly leveled peer's spellbook a cost of around the cost of an two empty spellbooks or spellshards to scribe to while they two peers scribe from each other's spellbook, woc still treats spellbooks like they were in 1e/2e/3e when fully loaded spellbooks were stupidly huge boons to a wizard & you needed extradimensional storage to carry your WBL gold. Sure you could say "well low level characters are too poor to really make use of a spellbook without taking [I]all[/I] the gold the party finds", but wouln't saying that also imply that a first level ability with this phrase included "For each level of the spell, the process takes 2 hours and costs 50 gp. The cost represents material components you expend as you experiment with the spell to master it, as well as the fine inks you need to record it." is improperly or poorly designed? [/QUOTE]
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